morrowind1979 Posted June 12, 2013 Share Posted June 12, 2013 I am having a weird problem with the Dagoth Ur mask mesh I am using for a mod. Its fine when hes standing still but after a few seconds running about in combat two spikes start glowing bright white. Can anyone tell me how to fix this. Scoured ggoogle and no one seems to have ever had this issue before. please help some one! see attached image http://skyrim.nexusmods.com/Images/255541/? Link to comment Share on other sites More sharing options...
morrowind1979 Posted June 13, 2013 Author Share Posted June 13, 2013 bump Link to comment Share on other sites More sharing options...
morrowind1979 Posted June 13, 2013 Author Share Posted June 13, 2013 Found out whats causing it. the bits of mask only glow white when blood splatters on the mask and it stops glowing white when the blood vanishes. So my next question is how do i set the Helmet/Mask so blood is not allowed to splatter on it? any help pleasE????? Link to comment Share on other sites More sharing options...
morrowind1979 Posted June 13, 2013 Author Share Posted June 13, 2013 Stuff this for a game of soldiers LOL. After farting around with a motherload of options in CK and Nifskope just set my actor to dosen't bleed problem solved, stress gone LOL Link to comment Share on other sites More sharing options...
prod80 Posted June 13, 2013 Share Posted June 13, 2013 Not sure, but isn't that something done in SkyrimPrefs.ini under [Decals] ?Anyway, I suppose blood should look red on your helmet, not white. Edit: oh, didn't see that last comment. Link to comment Share on other sites More sharing options...
morrowind1979 Posted June 14, 2013 Author Share Posted June 14, 2013 yeah I know about the prefs things but that would change it for everything in the game lol I just wanted it set for the helmet but yeah i solved it another way haha. thanks for the reply anyway :) Link to comment Share on other sites More sharing options...
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