MasterAub Posted June 14, 2021 Share Posted June 14, 2021 Hi everyone, I am using the new creature pack from RoboBirdie and try to add new creature in Skyrim. I 've converted the meshes using SSE Nif OptimizerHowever I am encountering problems.For some creatures I can see them in the NakedCreatureNameAA that I did create (mesh seems good) I can see the meshes in Nifscope as well. I created the SkinCreatureName as well so my EncCreatureName is find. But when I place the corresponding EncCreatureName in the Skyrim World it's invisible.And the Cs gives me the following message: "could not find parent node extra data for BASE data/Meshes/Actors/ creature.nifWhy is that can someone help me out? Link to comment Share on other sites More sharing options...
Hanaisse Posted June 15, 2021 Share Posted June 15, 2021 Pretty much what the CK says, there's an error in the nif file that the game doesn't like. Without seeing the mesh it's difficult to say what exactly is wrong. Link to comment Share on other sites More sharing options...
MasterAub Posted June 15, 2021 Author Share Posted June 15, 2021 thanks will post a picture of the meshe in Nifskope Link to comment Share on other sites More sharing options...
MasterAub Posted June 15, 2021 Author Share Posted June 15, 2021 (edited) Here are the link of the images. Hope it helps https://imgur.com/Cj8nKrShttps://imgur.com/z8061Rp Edited June 15, 2021 by MasterAub Link to comment Share on other sites More sharing options...
Hanaisse Posted June 16, 2021 Share Posted June 16, 2021 Ok, I see the issue. The mesh has an extra NiNode called Scene Root as the very first node, before it gets to the actual elk mesh. That needs to be removed. Highlight the 0 NiNode Scene Root branch and look in Block Details. You'll see a line named Num Children. Double click in the value column and change the number that's there to zero. Then click on the little green arrows beside the line under it named Children. This will disassociate your mesh from the Scene Root. You can now safely delete that 0 NiNode Scene Root using right-click > Block > Remove.The rest of the mesh will renumber itself and what was previously the second line 1 NiNode should now be your main 0 NiNode. (Make a backup of the nif before doing this, in case something else goes wrong) Link to comment Share on other sites More sharing options...
MasterAub Posted June 16, 2021 Author Share Posted June 16, 2021 Man thanks a thousand.I first started to try working with these meshes a year ago and could not figure out why they would not function properly. Now it works just fine so thank to you. Again I really appreciate this community dynamic. That's the real beauty of internet's forum. PS I have some other meshes problem to fix and might need a little bit of help. I post those on here later this week. If you have a moment don't hesitate to help me out again. THANX!!! Link to comment Share on other sites More sharing options...
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