Deleted85459073User Posted June 15, 2021 Share Posted June 15, 2021 Hi all, Is there any way to bulk export static meshes, either using 3DS Max (I have 2017) or Blender? To FBX or OBJ, preferably to FBX. I just need the mesh and maybe some basic material, no need for collision or any other extra info Speaking of basic materials, I can see some metadata that looks like this Texture 1: File Hash: {000000004A4BDDC4} Folder Hash: {0000000039693CBA} Anyone knows the hashing formula used in FO4? because then I can extrapolate and find the textures easily, and maybe create some materials programmatically Thanks! Link to comment Share on other sites More sharing options...
South8028 Posted June 16, 2021 Share Posted June 16, 2021 (edited) not. No one knows. If anyone knew, there would already be normal mesh import / export tools. In the meantime, the only working export 2013 max with plugins from ck. Import to fbx, ahaha, through the outfit studio, without materials and textures. Importing into obj is useless, because obj is crap, and more or less complex models after it are easier to redo than to put in order. Edited June 16, 2021 by South8028 Link to comment Share on other sites More sharing options...
thousande Posted June 16, 2021 Share Posted June 16, 2021 Try RGB Axis' Fallout 4 Workflow TutorialIf I remember correctly the video shows how to bulk export from Max using the official plugin + other plugins Link to comment Share on other sites More sharing options...
Deleted85459073User Posted October 4, 2021 Author Share Posted October 4, 2021 Meanwhile I worked on a parser for automatic porting of Fallout 4 Commonwealth actors data into Unreal Engine 5I should eventually look into bulk export of the meshes, to see if we can maybe re-create the world somewhat more realistically in unreal engine.Too bad I'm not artistically inclined at all, I just enjoy moving serialized data from engine X into equivalent data digestible by engine Y, e.g. Creation engine to Unreal engine... See this for a more visual example of what I'm talking abouthttps://www.youtube.com/watch?v=S3GXRnKUFgA Also, let me know if anyone is available to brainstorm and improve the porting, from a scientific point of view I find it fascinating :-) Link to comment Share on other sites More sharing options...
thousande Posted October 4, 2021 Share Posted October 4, 2021 Try RGB Axis' Fallout 4 Workflow TutorialIf I remember correctly the video shows how to bulk export from Max using the official plugin + other plugins Have you looked at nifly? It is the code that deals with Outfit Studio's nif reads and writes.An idea would be to create a 'convert task' using the library https://github.com/ousnius/nifly PyNifly is a blender plugin that uses the library. There is some extra info on the project's github wiki https://github.com/BadDogSkyrim/PyNifly Link to comment Share on other sites More sharing options...
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