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Animation Speed VS Movement Speed


Nowlin34

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I'm using a set of walking animations which includes a backwards facing walking animation. This is in conjunction with 360 Movement Behavior SE, which increases the movement speed when walking backwards.

 

The animation plays fine and the movement speed adjustment works fine, but it seems the animation was built to suit a slower movement speed, resulting in the PC "sliding" when I walk backwards.

 

I was wondering if there is a way to modify the speed at which this animation is played so that I may match the speed of the animation with the actual movement speed. I've been looking around and I can't figure out if this is controlled via the behavior or animation itself.

 

For reference, I'm playing on SE, so I assume this makes all things animation related a little more complicated.

 

Any advice is appreciated! Sorry if this isn't the right place to post this.

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