TheTetrahedron Posted June 15, 2021 Share Posted June 15, 2021 Hello! Simple and stupid question...I downloaded a follower mod an modified it a little bit. So you have to talk to some peploe before you can use the follower. To do so, I changed the rank of potentialfollowerfaction to - 1.In the last dialogue I wanted it to change it back to 0 with setfactionrank. So I put a little fragment there:MyExamplefollower.setfactionrank(potentialfollowerfaction, 0)But compiling just says variable undefined.My Example Follower is set as alias in this quest. What did I forget? Link to comment Share on other sites More sharing options...
xkkmEl Posted June 16, 2021 Share Posted June 16, 2021 (edited) MyExamplefollower.GetActorRef().setfactionrank(potentialfollowerfaction, 0) Edit: You also need to set the properties on your script fragment... Edited June 16, 2021 by xkkmEl Link to comment Share on other sites More sharing options...
TheTetrahedron Posted June 16, 2021 Author Share Posted June 16, 2021 (edited) Thanks for your help! I'll test it tomorrow, I have to work... Uh... properties... I edidet the script manually, this is my idea ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname TIF__0100B4BF Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE getowningquest().setstage(200) Sita.GetActorRef().setfactionrank(potentialfollowerfaction, 0); Sita.GetActorRef().setfactionrank(potentialMarriagefaction, 0); Sita.SetRelationshipRank(Game.GetPlayer(), 4); getowningquest().setstage(200) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment actor property sita auto back in my mind is just this little actor property... line.... Edited June 16, 2021 by TheTetrahedron Link to comment Share on other sites More sharing options...
xkkmEl Posted June 16, 2021 Share Posted June 16, 2021 In the bottom right corner of your info window, you'll find a "script" section with a file named TIF_whatever. Double-click on it to open the properties windows and point your "sita" property to the proper quest alias. You'll also need to insert another GetActorRef() before SetRelationshipRank. Link to comment Share on other sites More sharing options...
TheTetrahedron Posted June 20, 2021 Author Share Posted June 20, 2021 I'm sorry...It id driving me nuts... I tried and edited teh script manually... ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname TIF__0100B4BF Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE Sita.GetActorRef().setfactionrank(potentialfollowerfaction, 0); getowningquest().setstage(200) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment An what I get now: Starting 1 compile threads for 1 files... Compiling "TIF__0100B4BF"... D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0100B4BF.psc(9,5): GetActorRef is not a function or does not exist D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0100B4BF.psc(9,34): variable potentialfollowerfaction is undefined D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0100B4BF.psc(9,19): none is not a known user-defined type No output generated for TIF__0100B4BF, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Now nothing is working... I made a little follower mod years ago, but no i have no clue... If still somebody wants to help, I tell the whole story again, maybe I am missing something:How i worked:I edited the actor and set potentialfollowerfaction to -1.so all the follower dialogue did not show up.Then I made all the dialogues in the quest, everything works fine.In the last dialogue with, Sita, thats the follower, in the last branch, in the last topic info window, I try to set the relationshiprank to 0To do so, i tried to add a papyrus fragment:Sita.GetActorRef().setfactionrank(potentialfollowerfaction, 0);getowningquest().setstage(200)but it won't compile.I experimentet with akspeaker, still no success.I have no idea how to get this working. Link to comment Share on other sites More sharing options...
xkkmEl Posted June 22, 2021 Share Posted June 22, 2021 You are still missing your properties... Your script looks fine. On the CK window where you entered your script, look in the bottom right corner for a script entry named "TIF_somethingorother". Double-click it, and add your two missing properties: sita, and potentialfollowerfaction. Name: sitaType: referencealiasValue: your follower's quest alias Name: potentialfollowerfactionType: FactionValue: potentialfollowerfaction Link to comment Share on other sites More sharing options...
TheTetrahedron Posted June 30, 2021 Author Share Posted June 30, 2021 (edited) Thanks for your answer! Well, I have little time in the moment, but at least I tried today. So I tried to add the properties, but i get errors all the time: Starting 1 compile threads for 1 files... Compiling "TIF__0100B4BF"... D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\TIF__0100B4BF.psc(17,31): no viable alternative at input 'Sita' D:\Steam\steamapps\common\skyrim\Data\Scripts\Source\TIF__0100B4BF.psc(19,44): no viable alternative at input 'PotentialFollowerFaction' No output generated for TIF__0100B4BF, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__0100B4BF The script looks like this after trying to add the properties: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname TIF__0100B4BF Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE Sita.GetActorRef().setfactionrank(potentialfollowerfaction, 0); getowningquest().setstage(200) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ReferenceAlias Property Sita = Sita Auto Faction Property PotentialFollowerFaction = PotentialFollowerFaction Auto But saving it only gives me the same error as above. Is there another idea?Maybe just let the rank at 0 but hide all other dialogue options until the quest is finished? Edited June 30, 2021 by TheTetrahedron Link to comment Share on other sites More sharing options...
xkkmEl Posted July 2, 2021 Share Posted July 2, 2021 Adding the property declarations to the script is one thing. Assigning a value to these properties cannot be done in the script, unless it is a simple numerical or string value. These assignments are made in the CK. Double click on your TIF; it will open a window like this: https://drive.google.com/file/d/1d5tSDBKjy6GxkqUZwQouflMIEhG7TNi9/view?usp=sharing https://drive.google.com/file/d/1I3Hw7R4ppz-K6Zd-7DDSvSeuaUGT9YE_/view?usp=sharing Link to comment Share on other sites More sharing options...
Recommended Posts