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Advice needed - First time modder


DemonwolfC6

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First time modder here. I'm trying to experiment with making new mech variants that won't -replace- a standard Mech but -will- be available in-world and likely even seen in-action (though my current project shouldn't be).

For this first mech variant I've made what I've called the Overlord, a heavily OP Atlas variant. 200 tons, every single possible Atlas weapon hardpoint unlocked, ECM, AMS, BAP, and even Jump Jets (CT, LT, RT, LL, RL 2x each). Even the armor is doubled. Though I actually slowed it down to Urbie speed.

I have the MDA, the Loadout, the model HPS, and the Unit Card all tied together and all in a mod package in the editor suite, but I do not know how to either give it directly to the player or make it available on the market or anything. In the Unit Card I set it to a Hero and Unique for all factions.

How else do I need to edit it, what do I need to add to be able to package it so it will add into the game properly and won't replace any existing content or interfere with any other mod content?

Any and all advice will be much appreciated. I'm doing this as a proof of concept for myself (though I'll likely release it here on Nexus for OP lovers' enjoyment), so I can make my own loadouts of existing mechs for people to download.

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