TheWanderer001 Posted June 16, 2021 Share Posted June 16, 2021 (edited) I'm looking for a way to disable a NPC's but only once they are out of sight of the player so it doesn't just pop out of existence. I've tried GetDistance(PlayerREF) and HasLOS() but they refuse to compile so I think I'm useing them incorrectly. Any one got a simple script for this I can add to the NPC? Edited June 16, 2021 by TheWanderer001 Link to comment Share on other sites More sharing options...
TheWanderer001 Posted June 16, 2021 Author Share Posted June 16, 2021 Have found a way to get this to work with a While loop in the script added in the quest...I'm sure there is a better way but this works so... unless anyone come up with a simple script to add to an NPC I guess I'll just go with what I now have. Link to comment Share on other sites More sharing options...
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