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Remove a NPC


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I'm looking for a way to disable a NPC's but only once they are out of sight of the player so it doesn't just pop out of existence.

 

I've tried GetDistance(PlayerREF) and HasLOS() but they refuse to compile so I think I'm useing them incorrectly.

 

Any one got a simple script for this I can add to the NPC?

Edited by TheWanderer001
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Have found a way to get this to work with a While loop in the script added in the quest...

I'm sure there is a better way but this works so... unless anyone come up with a simple script to add to an NPC I guess I'll just go with what I now have.

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