MasterAub Posted June 16, 2021 Share Posted June 16, 2021 Hi everyone, I am using the new creature pack from RoboBirdie and try to add new creature in Skyrim.I 've converted the meshes using SSE Nif Optimizer in order to have those models available for SSEWorse pointing out when allocating texture in nifscope I had a message that my meshe had to be sanitize so I did it. However I am encountering some problems AGAIN By the way I know how to set up new creature in the CS meaning I've set up correctly the EncCreatureName, the NakedCreatureNameAA , the SkinCreatureName as well as the NameCreatureRace However When I placed my newly made creature in the test cell in the render window I have a CTD Here is the meshe rendered in nifskope:https://imgur.com/yvXne7whttps://imgur.com/CNlvmU3https://imgur.com/cTrW524https://imgur.com/g17VLg4 Thanks for your help Link to comment Share on other sites More sharing options...
Hanaisse Posted June 16, 2021 Share Posted June 16, 2021 Nothing jumps out at me as wrong with the nif, except the fact it's not a converted mesh (as seen by the NiTriShapes instead of BSTriShapes although it really doesn't matter, unconverted meshes will work just fine in SE). Did the CK throw an error? Have you checked the CK log? Can you Preview your creature from the object window? Link to comment Share on other sites More sharing options...
MasterAub Posted June 16, 2021 Author Share Posted June 16, 2021 Hi and thanks again for your time CTD in the Render window so can't see the nifCTD in the Actor window so can't see the nifCTD in the NameCreatureRace preview window so can't see the nifWhen CTD I have the following message: Models: Bone 'Oryx40' not found for part 'BASE meshes:Actors/antelope/oryx.nif' Can see the nif in the Model Data window of the NakedCreatureNameAAhttps://imgur.com/ngVTcXC Hope it helps Link to comment Share on other sites More sharing options...
Hanaisse Posted June 16, 2021 Share Posted June 16, 2021 Oh, I see it. 40 NiNode Oryx40 - this is not a proper bone name for the skeleton of this creature. What the name should be? I couldn't tell you. Assuming the skeleton is from the vanilla mesh elk_femaleskin.nif, I'd suggest opening both that vanilla mesh and your mesh in another instance of NifSkope, and go through all the NiNode bone names side by side until you find which one is missing from your mesh, then rename Oryx40 to that bone name. Do not just delete that bone. Link to comment Share on other sites More sharing options...
MasterAub Posted June 16, 2021 Author Share Posted June 16, 2021 (edited) Ok I have done it and what was missing was the Elk_MaleSkin.nif so I renamed the Oryx40 to Elk_MaleSkin.nif however I am still experiencing CTD. I noticed two things:One is the node is 40 however the number into brakets is 45: 40Ninode vs Elk_MaleSkin.nif [45] Second the translation value differ from the original elk nif to the Oryx nif on this particular node (Elk_MaleSkin.nif)So my question is should I change to 40 and should I change the translation value according to the original Elk nif ? or maybe I didn't change the name correctly? What I did is edit the String Index in the block detail part by the way this particular node does not have the same "properties" for instance the vanilla Elk_MaleSkin.nif has a lot of children nod that I don't have in my nif. It seems that this nod (Elk_MaleSkin.nif) is the parent node to all the other ones...I think that's where the problem is... or Do I make any sense at all? Edited June 16, 2021 by MasterAub Link to comment Share on other sites More sharing options...
Hanaisse Posted June 16, 2021 Share Posted June 16, 2021 You did not change the name of the bone properly. I can guarantee it should not be named elk_maleskin.nif as that is not a bone either. The bones you are concerned about start at 35 NiNode and up (all the NiNodes listed after the NiTriShapes). Those are the ones you need to compare to vanilla. You also don't need to worry about the number after NiNode in brackets, thats just the string number. Link to comment Share on other sites More sharing options...
MasterAub Posted June 17, 2021 Author Share Posted June 17, 2021 (edited) First thank you again for taking the time. After re-checking the only missing bone is ElkScullBase Let me try renaming the "Oryx40" node to ElkScullBase. I 'll let you know EDIT 1Ok it did not work EDIT2I've redone the process from scratch and noticed the following:The original oryx.nif has no missing bone and there is no bone named Oryx:40When I open the nif to reassigned the correct texture and save the oryx.nif, then nifskope tells me: "One or more blocks have had their Name sanitized"And when I click on Show details then Nifskope tells me the following:40 NiNode (Name) = 'Oryx:40'Then when I reopen the nif file the ElkScullBase has turn into Oryx:40Basically Nifskope turns the ElkScullBase bone to Oryx:40 when the sanitize process occurs. I don't understand a thing...maybe you do Edited June 17, 2021 by MasterAub Link to comment Share on other sites More sharing options...
MasterAub Posted June 17, 2021 Author Share Posted June 17, 2021 (edited) Houra !!!! I managed to make it happen!!!!!!!!!!!!!!!!!!!!!!! No more CTD in the render review of the CShttps://imgur.com/D8p6nWFThanks a lot I've unchecked the auto-sanitized in order to force the name change of the node and voilà....simple but it took me a couple of hours to understand. Edited June 17, 2021 by MasterAub Link to comment Share on other sites More sharing options...
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