senterpat Posted June 14, 2013 Share Posted June 14, 2013 So I uploaded my first mod with new textures, and it works fine on my counter, but the downloaders can't see the new textures. I notices that vanilla textures don't have a full path from the C drive like the textures I assign, they say "data/textures" while mine are "c/program filesx86/Bethesda/falloutnv/data/textures" so how can I do it right? :/ Link to comment Share on other sites More sharing options...
prensa Posted June 14, 2013 Share Posted June 14, 2013 senterpat - Hello! "but the downloaders can't see the new textures. I notices that vanilla textures don't have a full path from the C drive like the textures I assign, they say "data/textures" while mine are "c/program filesx86/Bethesda/falloutnv/data/textures" so how can I do it right? :/" That's right, that's your problem. An incorrect path would be something like: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Textures\projectiles\Shells.dds That path would be reliant on Fallout 3 being installed in that one location & only there. That's why it works on your machine & not on anyone else's that has a different install location. You need to use only "Virtual paths", your .nif should point to textures thus: Textures\projectiles\Shells.dds Both those paths point to the same texture but the last one will work with any installation of Fallout 3. Nifskope should automatically skip the stuff before Textures when you navigate to your texture but you need to set that up first. In Nifskope go to Render - Settings & click on the "Rendering" tab. In there click on "Auto Detect Game Paths" & Nifskope should detect all compatible game's. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
senterpat Posted June 14, 2013 Author Share Posted June 14, 2013 Thank you Prensa. I'll give it a go when I get home. Link to comment Share on other sites More sharing options...
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