The6thMessenger Posted June 18, 2021 Share Posted June 18, 2021 (edited) Hi I'm trying to make weapon condition, relatively a lot simpler. It's simply perk-based damage manipulation. However my issue is that, I don't know how to put unique weapon-value like Actor-Value-Information to weapons. It mustn't be just through the use of weapon attachments, because with engine limitation, it has to be equipped and unequipped. How can I do that? Edited June 18, 2021 by The6thMessenger Link to comment Share on other sites More sharing options...
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