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How to Add "Weapon Health" - unique value per instance


The6thMessenger

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Hi

 

I'm trying to make weapon condition, relatively a lot simpler. It's simply perk-based damage manipulation.

 

However my issue is that, I don't know how to put unique weapon-value like Actor-Value-Information to weapons.

 

It mustn't be just through the use of weapon attachments, because with engine limitation, it has to be equipped and unequipped.

 

How can I do that?

Edited by The6thMessenger
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