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Wrong hotspot casting on my new eyemesh


Arven_Elvie

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I have no idea why do hotspots in the eyes of my new mesh look so weird.

Just compare:

(mine is to the left, and the right one is vanilla eye)

 

http://imageshack.us/a/img404/5828/xu62.jpg

 

The shaders of two models are exact match to each other (a copy from vanilla mesh).

How may I fix the problem? Help me, please.

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