DrObinson Posted June 16, 2013 Share Posted June 16, 2013 (edited) I've been working on some custom static meshes for fallout new vegas in blender, and have followed many different exporting tutorials and finalization tutorials. However when ever I use the mesh within the geck to create a new static item, and then place it within the render window, i cannot move the static item around and position it. I have looked but haven't found nor figured out a solution for this problem, i thought that the nexus would be the best place to ask. As i am very new to the use of blender and nifscope, can any one who has encountered the problem or knows about it please lend me a hand, and tell me about a possible cause for the problem or point me in the right direction for a solution. Edit: WOW!!!!!! THAT WAS STUPID!!!!!!! The problem was simply that i kept forgeting to click on "Use BSFadeNode Root" when exporting, just a balls up and a half Edited June 17, 2013 by DrObinson Link to comment Share on other sites More sharing options...
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