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Failing with custom statics in GECK


DrObinson

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I've been working on some custom static meshes for fallout new vegas in blender, and have followed many different exporting tutorials and finalization tutorials. However when ever I use the mesh within the geck to create a new static item, and then place it within the render window, i cannot move the static item around and position it.

 

I have looked but haven't found nor figured out a solution for this problem, i thought that the nexus would be the best place to ask.

 

As i am very new to the use of blender and nifscope, can any one who has encountered the problem or knows about it please lend me a hand, and tell me about a possible cause for the problem or point me in the right direction for a solution.

 

Edit: WOW!!!!!! THAT WAS STUPID!!!!!!!

 

The problem was simply that i kept forgeting to click on "Use BSFadeNode Root" when exporting, just a balls up and a half

Edited by DrObinson
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