spazmanbackagain Posted June 17, 2013 Share Posted June 17, 2013 Hello i did a bit of modding with fallout 3 and new vegas but never much since i was quite young at the time so my modding skills are not too great.I am trying to make the spouses more realistic by making them do more stuff around the house and town.but i am i bit stuck, i was trying to make a simple "sleep" package as a test in the RelationshipMarriageFIN package in solitude proudspire manor but when i test it out they never sleep with when i made it "in cell" and when i do a "near reference" they walk back to they're default homes.i also modify the sandbox of the spouses by puting time lmits and when they start.i dont know what to do, could someone please help me with this problem. Link to comment Share on other sites More sharing options...
spazmanbackagain Posted June 19, 2013 Author Share Posted June 19, 2013 An update on my progress and testing.I figured out that none of the new AI packages i put in the Quest: RelationshipMarriageFIN even the ones used by other actors, the only ones that work are the original one like MarriageSpouseWhiterunSandboxPlayersHouse.So am i missing something here? is there a step i must do before playing around with the AliasPackageData? Link to comment Share on other sites More sharing options...
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