Vai1lyn Posted June 22, 2021 Posted June 22, 2021 Hi! I have made a mod for myself that replaces the paralyze spell projectile by a little dart. Concretely, I have replaced the following mesh: meshes/magic/paralyzeprojectile.nif Please note that the mesh itself does not emit any light. However, when I go ingame, a green light is still around the projectile, following it until it hits a target. How do I get rid of this? The spell should not emit any light. Greetings!
Vai1lyn Posted June 22, 2021 Author Posted June 22, 2021 For clarification: the main spell is successfully replaced by the dart. So, that works. But the light still persists, despite being no references to it in the new mesh.
Vai1lyn Posted June 22, 2021 Author Posted June 22, 2021 I fixed it! Turns out, the spell lights are controlled via a property defined in the plugin. I have set the light value to NULL in SSEEdit, and now it works as expected. Greetings
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