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Posted

Hi!

 

I have made a mod for myself that replaces the paralyze spell projectile by a little dart.

 

Concretely, I have replaced the following mesh: meshes/magic/paralyzeprojectile.nif

 

Please note that the mesh itself does not emit any light. However, when I go ingame, a green light is still around the projectile, following it until it hits a target.

 

How do I get rid of this? The spell should not emit any light.

 

Greetings!

Posted

For clarification: the main spell is successfully replaced by the dart. So, that works. But the light still persists, despite being no references to it in the new mesh.

Posted

I fixed it!

 

Turns out, the spell lights are controlled via a property defined in the plugin. I have set the light value to NULL in SSEEdit, and now it works as expected.

 

Greetings

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