Leapchild Posted June 18, 2013 Share Posted June 18, 2013 Is there a way to have conjured followers scale after difficulty settings? Link to comment Share on other sites More sharing options...
blacksupernova Posted June 18, 2013 Share Posted June 18, 2013 they are affected by difficulty. at higher difficulties, they deal less damage but also take less damage. Link to comment Share on other sites More sharing options...
Leapchild Posted June 19, 2013 Author Share Posted June 19, 2013 (edited) No, only player received damage, player dealt damage and player XP are affected by the difficulty setting. Edited June 19, 2013 by Leapchild Link to comment Share on other sites More sharing options...
blacksupernova Posted June 19, 2013 Share Posted June 19, 2013 No, only player received damage, player dealt damage and player XP are affected by the difficulty setting.I am not sure I understand you. Are you saying you want conjure spells to give EXP according to difficulties or conjured creatures to take/deal damage according to difficulties? Link to comment Share on other sites More sharing options...
Leapchild Posted June 19, 2013 Author Share Posted June 19, 2013 (edited) I want my summoned creatures to have less health or more received damage so that they're not invincible. Something that should have been in the game in the first place. The entire difficulty system is entirely offset if I can take 10 hits before I die but my summoned creatures can take 500. I have tried to manually alter the amount of health that they have by unticking PC level multiplier, auto calculated stats and setting health offset to 0 so that the base and calculated health is only 20 but it doesn't seem to have any noticeable effect. Edited June 19, 2013 by Leapchild Link to comment Share on other sites More sharing options...
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