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Conjuration Difficulty Scaling


Leapchild

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No, only player received damage, player dealt damage and player XP are affected by the difficulty setting.

I am not sure I understand you. Are you saying you want conjure spells to give EXP according to difficulties or conjured creatures to take/deal damage according to difficulties?

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I want my summoned creatures to have less health or more received damage so that they're not invincible. Something that should have been in the game in the first place. The entire difficulty system is entirely offset if I can take 10 hits before I die but my summoned creatures can take 500.

 

I have tried to manually alter the amount of health that they have by unticking PC level multiplier, auto calculated stats and setting health offset to 0 so that the base and calculated health is only 20 but it doesn't seem to have any noticeable effect.

Edited by Leapchild
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