bomo99 Posted June 24, 2021 Share Posted June 24, 2021 i was playing oblivion then when i looked at my spell page which started out on active effect i got this blank effect, is there any mod or any console command to fix this i tried using FormID Finder and the console code Save Savename 1 and nothing Link to comment Share on other sites More sharing options...
leonardo2 Posted June 24, 2021 Share Posted June 24, 2021 I bet using RefScope would provide more information. Just move the mouse cursor over the ability then activate RefScope via a spell IIRC. Read the description of how to use RefScope. Aside from that it looks like you have a missing icon for a scipt or somethings else, so checking your current loadorder in TES4Edit could give you a hint about a mod issue. Which I think it is. Link to comment Share on other sites More sharing options...
bomo99 Posted June 25, 2021 Author Share Posted June 25, 2021 (edited) I bet using RefScope would provide more information. Just move the mouse cursor over the ability then activate RefScope via a spell IIRC. Read the description of how to use RefScope. Aside from that it looks like you have a missing icon for a scipt or somethings else, so checking your current loadorder in TES4Edit could give you a hint about a mod issue. Which I think it is.ty i used RefScope and it says that a mod i had installed Mannimarco Revisited added that spell but when i took the id ingame to look in CS i got nothing i look for the spell id and Script id nothing i looked at every spell and and script from that mod, but by typing player.removespell the spell id it gave it did get rid of it so thats the positive Edited June 25, 2021 by bomo99 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted June 25, 2021 Share Posted June 25, 2021 Hmm, no idea what's up with this. But if the spell id you got can be put into "RemoveSpell" 1:1, then it definitely did contain the mod-index (1st 2 digits = place in load order), too.When opening a plugin with the CS, the mod index will at best just be different (How many plugins are open at a time and in which order? What's the CS' "load order"?), but you will definitely not be able to find the whole 8-digit thing, unless you open exactly the same plugins/masters in exactly the same order as inside your game. (Please don't. It's heavily discouraged to open that many plugins/masters at once in the CS.) Link to comment Share on other sites More sharing options...
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