WonkaArts Posted June 18, 2013 Share Posted June 18, 2013 Well i added a new revolver, but i dont know how to get to work with it the revolver animation, anybody can help me ? Link to comment Share on other sites More sharing options...
prensa Posted June 18, 2013 Share Posted June 18, 2013 (edited) WonkaArts - Hello!Is your new custom revolver able to be animated? Specifcally, is it in seperate parts that can be moved or is it one whole piece.If it's one whole piece it can't be animated as is.If it's seperate then it can be animated provided it can be adapted to either the .32 break revolver or the .44 swing out cylinder.What you need to do is make sure the parts of your revolver to be animated match the corresponding parts in a vanilla weapon.For example, the cylinder of the vanilla revolver has the name:##swmCylinder:0Anything with a ## before it is an animation call.Because the cylinder is called ##swmCylinder:0 it will be animated as a cylinder.There are others like ##swmTrigger:0 for the trigger.The weapon has it's animations set in GECK to tell it which Reload, Attack etc. to use.Those animations are in the form of .kf files & within those are listed the ## that they look for in the model they are called on.When a .kf is called on this model it will look for a part called ##swmTrigger:0 & animate it accordingly.The normal procedure to get custom weapons mirroring a vanilla one is to copy & paste your model over a vanilla one.Open your custom revolver in Nifskope, "Copy branch" a part, "Paste branch" that part into another Nifskope with the vanilla 44magnumrevolver (or whichever weapon you are mirroring).You then "Copy" your moved part & "Paste over" the vanilla revolver's matching part.Repeat until your weapon is moved across. You'll have some loose Blocks left over at the bottom when you're done, right click - Block - Remove Branch those to clean up. Don't forget to save it before closing Nifskope, give it a new name so as not to clash with the vanilla model you used as a base.That way you'll end up with a weapon that works as the vanilla did, with a bit of luck. :smile:In Geck, use the same animations that the weapon you are mirroring used, Reload, Attack etc..Hope this helps!Prensa Edited June 18, 2013 by prensa Link to comment Share on other sites More sharing options...
WonkaArts Posted June 19, 2013 Author Share Posted June 19, 2013 yes, its separated, its the ranger sequoia (modified) from new vegas, yes it worked the way you told, thanks :) but i know have an issue with a newly created weapon, i dont have it in separated parts, how do i animate it ? Link to comment Share on other sites More sharing options...
WonkaArts Posted June 20, 2013 Author Share Posted June 20, 2013 i get an save error in nifskope "failed to sanitize blocks order, corrupt nif tree?invalid link " whats wrong ? Link to comment Share on other sites More sharing options...
prensa Posted June 20, 2013 Share Posted June 20, 2013 WonkaArts - Hello!" yes it worked the way you told, thanks"Glad to have helped! :)"but i know have an issue with a newly created weapon, i dont have it in separated parts, how do i animate it "That's more complex I'm afraid.In order to animate you need seperate parts to correspond to a vanilla model. If what you're working with is a solid piece you'll need to break it up with a 3D program like Blender or 3ds Max. Depending on how your model was made you may even need to make custom parts.Blender's out of my skill set I'm afraid so I can't help there.There is a guide to importing/exporting models into Blender here:http://wiki.tesnexus.com/index.php/Blender_adjusting_and_exporting_weapon_meshesAs well as many other tutorials for it here:http://wiki.tesnexus.com/index.php/Category:Blender"i get an save error in nifskope "failed to sanitize blocks order, corrupt nif tree? invalid link " whats wrong ?"Is this in a .nif that you've added new Blocks to?Try to stay close to the vanilla equivalent of the object you are making.Open up another Nifskope with that object & compare how it's set up to your faulty one.Double check your Block names are okay, they often get scrambled when copy & pasted.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
WonkaArts Posted June 21, 2013 Author Share Posted June 21, 2013 ok i´ll try the tut on blender, but now woth the new weapon with the anims modified, it always ctd my game, also in geck when i replace the mesh :( Link to comment Share on other sites More sharing options...
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