Fabhar Posted June 18, 2013 Share Posted June 18, 2013 Hello, as it says in the topic description, when I pick up the Hyperfrequency Emitter implant, my game crashes. I'm currently engaged in one of the DLC for Fallout New Vegas, Honest Hearts, and I'm specifically doing the Right of Passage quest at the moment, which has made my vision all funny. Here is my current load order:http://gyazo.com/90c8ef8d22e126220eb6e3fa12cc2c2f And here are the mods that I have installed:http://gyazo.com/67c7b3bf3beb0834c58491f78ef5e0d7 I'm using the 4GB loader and NVSE. If someone could inform me of why I crash and how to remedy it, I'd appreciate it. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 20, 2013 Share Posted June 20, 2013 It's not your load order, and it's not your game, it's the implant itself. That implant is being placed with a script function that detects if Cyberware is running, and places the object in the game. This unfortunately breaks part of the script running on the object and causes the game to CTD when you pick the item up. To get around this open the console while looking at the object on the ground. Click the implant box, then type "gbo" into console (all commands are with no quotes). Look for the ID string that is returned after GBO, then type "Player.additem <formID> 1" to give yourself a version of the implant. Then, to clean up just type "Disable" and "MarkForDelete" with the implant box still selected to remove it from your game. Link to comment Share on other sites More sharing options...
Fabhar Posted June 20, 2013 Author Share Posted June 20, 2013 Thank you. I will try this out as soon as possible. I really appreciate the help. Link to comment Share on other sites More sharing options...
brandon2u Posted July 9, 2015 Share Posted July 9, 2015 It's not your load order, and it's not your game, it's the implant itself. That implant is being placed with a script function that detects if Cyberware is running, and places the object in the game. This unfortunately breaks part of the script running on the object and causes the game to CTD when you pick the item up. To get around this open the console while looking at the object on the ground. Click the implant box, then type "gbo" into console (all commands are with no quotes). Look for the ID string that is returned after GBO, then type "Player.additem <formID> 1" to give yourself a version of the implant. Then, to clean up just type "Disable" and "MarkForDelete" with the implant box still selected to remove it from your game.thankyouthankyouthankyou!!! just crashed a few times at that camp... grrr...narrowed down to transmitter but unsure how to resolve it.(sure, could use FONVedit to fix PN mistake... but this is MUCH easier!) Link to comment Share on other sites More sharing options...
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