Cattpride Posted February 11, 2009 Share Posted February 11, 2009 I'm trying to use the Console to add items into my inventory from mods, such as Weapons Mod Kits kits, or the Plasma Sword. I put in the correct base id (extracted straight from the GECK), but it doesn't work. It just gives me some message about how it can't find the Object ID. So how can I fix this? Is there any special line I have to alter in the files or put in the main directory? Link to comment Share on other sites More sharing options...
Smosh Posted February 11, 2009 Share Posted February 11, 2009 The ID number shown in the GECK will change for any mods once you load up the game. The only ones that stay constant are those loading from the esm main file. The mod numbers change depending on where they are in the load order. I think this programme http://www.fallout3nexus.com/downloads/file.php?id=637 will help you out. It reads all your loaded mods and will give you a definite ID number for the mod items. Link to comment Share on other sites More sharing options...
Cattpride Posted February 11, 2009 Author Share Posted February 11, 2009 The ID number shown in the GECK will change for any mods once you load up the game. The only ones that stay constant are those loading from the esm main file. The mod numbers change depending on where they are in the load order. I think this programme http://www.fallout3nexus.com/downloads/file.php?id=637 will help you out. It reads all your loaded mods and will give you a definite ID number for the mod items. Thank you.:) :thanks: Link to comment Share on other sites More sharing options...
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