SteelPhoenix78 Posted June 29, 2021 Share Posted June 29, 2021 I'm trying to use the Creation Kit to create an esp file that modifies the Combined Arms mod from Nova to have the ammo for the weapons craftable at the AWKCR ammo crafting workbench instead of the chemistry station (and to change the required materials to be more in line with the recipes for the vanilla game ammo types that are part of that ammo crafting bench's mod). However, every time I try, it won't actually save the changes, and instead creates a bunch of duplicate files like in the attached image. How do I fix this? https://drive.google.com/file/d/1EFWtEXG_TbSqrLlvV51XBQwhdkw9EmnI/view?usp=sharing Link to comment Share on other sites More sharing options...
DieFeM Posted June 29, 2021 Share Posted June 29, 2021 Although creating a mod that modifies another mod is possible, the mod that you are trying to modify needs to be added as master of your mod. There are 3 file formats in which a mod can be saved: In all of them es stands for Elder Scrolls.esp - Pluginesm - Masteresl - Light Master Having in mind this terminology, the answer to your problem is that in the CK you can't use a plugin as master of your plugin. So you can use as base (master) for your mods only files with esm or esl extension, but not esp. Link to comment Share on other sites More sharing options...
SteelPhoenix78 Posted June 29, 2021 Author Share Posted June 29, 2021 Oh, okay...I've done stuff like this with other mods, but now that I think about it, it occurs to me that I was making changes directly to a mod's esp rather than creating a new esp. In any case, I'll try modifying the esp for Combined Arms to be an esm or esp, & see if that works. If not, I'll just try making changes to the Combined Arms esp directly.Thanks! Link to comment Share on other sites More sharing options...
SteelPhoenix78 Posted June 29, 2021 Author Share Posted June 29, 2021 Although creating a mod that modifies another mod is possible, the mod that you are trying to modify needs to be added as master of your mod. There are 3 file formats in which a mod can be saved: In all of them es stands for Elder Scrolls.esp - Pluginesm - Masteresl - Light Master Having in mind this terminology, the answer to your problem is that in the CK you can't use a plugin as master of your plugin. So you can use as base (master) for your mods only files with esm or esl extension, but not esp. Hi! I changed that Combined Arms esp in FOEdit to be flagged as esm, then made the changes in the CK, and it worked! Thanks very much for your help! Link to comment Share on other sites More sharing options...
niston Posted June 30, 2021 Share Posted June 30, 2021 You can use esp files as master if you install Creation Kit Fixes. Link to comment Share on other sites More sharing options...
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