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Invisible barriers at doors


ArZaKoN

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Hi, I've been experiencing a small glitch for some time. It's not game breaking, but it's a bit annoying. Whenever I enter any new cell, there seems to be an invisible barrier at the door. It's like a big cylinder, but it doesn't cover the whole entrance, so I can still go out whenever I want.

I've also noticed that the first time I began experiencing the bug again I was using a recall from Simple Teleport mod (http://skyrim.nexusmods.com/mods/14933//?). Until then, with a new character I made, I didn't experience the glitch even if I didn't use any new mod. After recalling to a specific location and noticing there was an invisible barrier at the recall point, it all started anew.

I've tried disabling the mod after the first "warning" of these invisible objetcts blocking cell's entrances, but they're still there. And even though, I'm still not quite sure about the reasons of this bug.

 

Here's a list of mods, if it's useful.

 

 

(0 -> 0) Skyrim.esm
(1 -> 1) Update.esm
(2 -> 2) Dawnguard.esm
(3 -> 3) HearthFires.esm
(4 -> 4) Dragonborn.esm
(5 -> 5) CraftSketching.esm
(6 -> 6) ETaC - RESOURCES.esm (http://skyrim.nexusmods.com/mods/13608)
(7 -> 7) Unofficial Skyrim Patch.esp
(8 -> 8) Unofficial Dawnguard Patch.esp
(9 -> 9) Unofficial Hearthfire Patch.esp
(10 -> 10) Unofficial Dragonborn Patch.esp
(11 -> 11) Chesko_Frostfall.esp
(12 -> 12) Economics of Skyrim.esp
(13 -> 13) Economics of Skyrim - Dawnguard.esp
(14 -> 14) AK- Placeable Statics.esp
(15 -> 15) BooksBooksBooks.esp
(16 -> 16) Carriage1.esp
(17 -> 17) CCGuides.esp (http://skyrim.nexusmods.com/mods/10255)
(18 -> 18) CCScrolls.esp
(19 -> 19) CCStaff.esp
(20 -> 20) CCLevelImprove.esp
(21 -> 21) CCTailoring.esp
(22 -> 22) CCMainFile.esp
(23 -> 23) DSpSoB.esp (http://skyrim.nexusmods.com/mods/17746)
(24 -> 24) Dwemer Certified.esp
(25 -> 25) humans drop human parts.esp
(26 -> 26) Ish's Souls to Perks.esp
(27 -> 27) UnlimitedBookshelves.esp
(28 -> 28) Convenient Horses.esp
(29 -> 29) WetandCold.esp
(30 -> 30) SkyUI.esp
(31 -> 31) Cloaks.esp
(32 -> 32) 1nivWICCloaks.esp
(33 -> 33) 1nivWICSkyCloaksPatch.esp
(34 -> 34) Skyrim Knights.esp
(35 -> 35) Tribunal Maskes by Zairaam.esp
(36 -> 36) Tribunal Robes by Zairaam.esp
(37 -> 37) HarvestOverhaul.esp
(38 -> 38) HarvestOverhaulDawnguard.esp
(39 -> 39) HarvestOverhaulCreatures.esp
(40 -> 40) HarvestOverhaulCreaturesDawnguard.esp
(41 -> 41) HarvestOverhaulCreaturesDawnguardHearthfire.esp
(42 -> 42) Barrogshideout.esp
(43 -> 43) neaextbromjunaar.esp
(44 -> 44) Run For Your Lives.esp
(45 -> 45) When Vampires Attack.esp
(46 -> 46) Sell Stones of Barenziah.esp
(47 -> 47) ArchmageTolfdir.esp
(48 -> 48) BRrobecirclets.esp
(49 -> 49) Civil War Repairs.esp
(50 -> 50) Homestead.esp
(51 -> 51) NecromancerImproved.esp
(52 -> 52) NonEssentialChilds.esp
(53 -> 53) Thieves Guild Requirements.esp
(54 -> 54) UnreadBooksGlow.esp
(55 -> 55) ETaC - Villages Complete.esp
(56 -> 56) Populated Cities 2.esp
(57 -> 57) RRRE-Lite.esp
(58 -> 58) RRRL-ETaC-Villages-Complete-Patch.esp
(59 -> 59) SkyrimSewers.esp
(60 -> 60) RealisticNeedsandDiseases.esp
(61 -> 61) RND_Dawnguard-Patch.esp
(62 -> 62) RND_ETaC-Patch.esp
(63 -> 63) RND_HearthFires-Patch.esp
(64 -> 64) Better Vampires.esp
(65 -> 65) Apocalypse - The Spell Package.esp
(66 -> 66) spelleraser.esp
(67 -> 67) Mighty Magick - Alteration.esp
(68 -> 68) Mighty Magick - Alteration Extras.esp
(69 -> 69) Mighty Magick - Conjuration.esp
(70 -> 70) Mighty Magick - Conjuration Extras.esp
(71 -> 71) Mighty Magick - Destruction.esp
(72 -> 72) Mighty Magick - Dual Casting.esp
(73 -> 73) Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp
(74 -> 74) Mighty Magick - Illusion.esp
(75 -> 75) Mighty Magick - Illusion Extras.esp
(76 -> 76) Mighty Magick - Restoration.esp
(77 -> 77) Mighty Magick - Restoration Extras.esp
(78 -> 78) Mighty Magick - Scaling.esp
(79 -> 79) SimpleTeleport.esp
(80 -> 80) MasterMagickaRegen.esp
(81 -> 81) ReadAndLearnSpeechcraft.esp
(82 -> 82) Vampirelordroyal.esp
(83 -> 83) TwinSouls_MightyMagick_Patch.esp (A custom made mod for multiple summons; also not responsible for the absorption bug; tried it).
(84 -> 84) Smash It Up - Functional Mills.esp
(85 -> 85) Conjure_SkeletonHero.esp (http://skyrim.nexusmods.com/mods/9208)
(86 -> 86) SoulTrapSummon_MM_fix.esp (A small custom made fix for Might Magick which allows soultrapping summons; I've tried deactivating it, but the absorption bug persists)
(87 -> 87) RND_Dragonborn-Patch.esp
(88 -> 88) EW_GQ_Dunmerification.esp (http://skyrim.nexusmods.com/mods/31468)
(89 -> 89) THCraftableVampireArmory.esp (http://skyrim.nexusmods.com/mods/21884)

 

 

Thanks in advance for any help.

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A few things:

 

There may be left over artifacts from the mod you disabled, even though it's not active, it may be some type of scripting that's causing it, and short of starting fresh, it will likely stay there.

 

Also, did you notify the mod author that this was happening, and also check through the mod posts on the mod page, to see if anyone else was experiencing the same issue? There maybe a fix forthcoming, or a fix that's already been released that you don't know about.

 

Just a note: If it is a scripting issue, SKSE (if you have it installed) slowly fixes scripting from disabled mods over time, you may find that after playing and saving enough this doesn't happen anymore, but that's not a guarantee, just something people may want to be aware of.

 

Long story short, even though the mod is disabled, the save you are loading, as well as any saves after that, are still possibly being affected by the mod, even though it "shouldn't" be present.

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  • 3 years later...

I'm having the same problem you had right now. However I don't use the mod you have. I do use some on the list tho, like Frostfall, and RnD. I assumed the mod I had called Immersive Doors (followers close doors behind themselves) was the culprit for mine, now I'm wondering if its something else. Did you ever find a fix?

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