SangRahl Posted February 11, 2009 Share Posted February 11, 2009 I always liked the idea that "unique" items are more than just a new name and some boosted stats... From my first 'Runed Falchion' back in the days of old, to to that 'Coilfang Needler' I had about a year back, it just feels wrong to have something that is supposed to be special and unique be just another clone of every other weapon of it's type that acts a little differently. '-UU- Unique Uniques' attempted to deal with the issue, but I think it was abandoned a while back. Not to mention the fact that general gameplay has been tossed on its head by antistar's revision of weapon mechanics and customization. (Seriously, I can't stop raving, in a good way, about this mod...) 1) Legality: The custom textures from the DLC for several of the basic weapons are perfect for making Wasteland Uniques, well, unique. However, the DLC uses them as completely new textures, and not as packaged Texture Sets, so using them would require extracting and distributing them. (Which I would honestly assume is as serious a 'no-no' as doing such with the models. If it is, my job just got a lot harder, because "cleaning" weapon textures is a royal pain...)Am I wrong in this assumption, as it is a texture and not a full-fledged mesh? 2) Portability: Is it even possible to package a .esp plugin for WMK that only changes textures and possibly models (like changing Ol'Painless back to a LESS beat-to-hell rifle), and not run into conflicts? The use of an .esp would remove the need to do FULL replacements of the normal weapon textures. Link to comment Share on other sites More sharing options...
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