JaydoDre Posted June 21, 2013 Share Posted June 21, 2013 I have an "armor" mesh with a transparency and it is visible in 3rd person view but not in 1st person view! I've done many 1st person meshes before and I don't understand what's wrong with this one. The dismemberment and Bi-ped object number are both set to 56, which is one of the extras I use for these kinds of special objects. The texture is linked in the BSlightingShaderProperty and I added a NiAlphaProperty. Everything should work just like in 3rd person view, but it doesn't. Here is a screenshot of the 1stperson mesh in nifskope. Here it looks the way it's suppose to, but in the game it defaults back to standard skin mesh and texture. Can someone help please? Link to comment Share on other sites More sharing options...
rarborman Posted June 21, 2013 Share Posted June 21, 2013 What does your ck item look like? The only thing I can think of is try your 1st person model in the 3rd slot to see if it works but besides that I don't have any clue. Either its sized wrong, is set up wrong or the universe is set agienst letting you do this. Link to comment Share on other sites More sharing options...
JaydoDre Posted June 22, 2013 Author Share Posted June 22, 2013 (edited) The mesh in the ck looks good too (see below). The only thing I noticed just now as I am writing this is why is list of textures in that ck window called "alternate texture" ? Do you know which settings I can play with when you say "sized wrong"? I know that I cannot simply use 3rd person mesh as 1st person mesh. Everytime I tried to do that before (withn different armor pieces) it would crash the game or show invisible (the whole upper body would be invisible). Edited June 22, 2013 by Jedo_Dre Link to comment Share on other sites More sharing options...
rarborman Posted June 22, 2013 Share Posted June 22, 2013 Sized wrong as in scale, as in smaller then the first person model for arms, because not all meshes for body parts are the same, unless you imported the first person model of the arms in nifscope for scale comparison to make them be the right size. Which is looking more like what might be going on here then not, as you've got them in ck. Link to comment Share on other sites More sharing options...
JaydoDre Posted June 22, 2013 Author Share Posted June 22, 2013 (edited) unless you imported the first person model of the arms in nifscope for scale comparison to make them be the right size. I did. In fact, what you see is a modified version of the existing arms mesh. I have imported and exported parts of arms and legs before and it has always worked. I personally suspect that the problem is either in the BSDismembermentSkinInstance (because it's not one of the "standard" numbers) or with the various settings of BSlightingShader .... or the dds texture itself, though it looks fine when I open it in Photoshop. Edited June 22, 2013 by Jedo_Dre Link to comment Share on other sites More sharing options...
rarborman Posted June 22, 2013 Share Posted June 22, 2013 Did you scale your mesh up by like .001 or whatever, because you say you made it out of the arms... Look at it this way, you can see it in ck, thus ruling out it being completely broken, unless somehow you've accidently made your textures have max transparentcy, which could happen... and would make any part of the body it covers invisible. Also alternate textures are for non model linked textures, like recolors of weapons and armor and skins and rugs and such. Also I take it this is an equipable tattoo, what does your item look like? Link to comment Share on other sites More sharing options...
JaydoDre Posted June 22, 2013 Author Share Posted June 22, 2013 (edited) Yeah, I basically took the game's default male body and then increased both the skinny and the buffed up version by 0.02 (or something like that). Then I made the non-painted parts of the texture transparent. It's supposed to be Celtic body paint overlaying the skin and it works in 3rd person 1st person uses the same textures and so presumably the same transparency. The difference in 1st person is of course that the chest and legs are missing. I am now trying to use bslightingshader from other items to see if that helps, but other than that I am helpless.... :( Edited June 22, 2013 by Jedo_Dre Link to comment Share on other sites More sharing options...
rarborman Posted June 22, 2013 Share Posted June 22, 2013 Ok, I meant ck item, but hey whatever. At this point its either look at the .nif or esp or what have you or your on your own, anything that can be done remotely is done. Link to comment Share on other sites More sharing options...
JaydoDre Posted June 23, 2013 Author Share Posted June 23, 2013 (edited) After using the right keywords in search I came up with an answer. Aparently: "By default only meshes using the Body, Hands, Forearms, Ring and Shield slots will be visible in First Person Display" Because my mesh is using Biped object number 56 it's is not enabled for 1st person. You have to go to the races in ck and enable number 56 to show up in 1st person for each race. Edited June 23, 2013 by Jedo_Dre Link to comment Share on other sites More sharing options...
TBSkyrim Posted February 14, 2021 Share Posted February 14, 2021 Hello, hopefully this thread is still alive. I am having a similar issue with an undergarments' mod that I am building. I can get the 3rd person to work fine, and I have other modified clothing mods that work in first person. I cannot get this one that uses slot 56 to work. The other ones I have built use slot 32. I have previously thought it was the same as Jedo_Dre " "By default only meshes using the Body, Hands, Forearms, Ring and Shield slots will be visible in First Person Display" Because my mesh is using Biped object number 56 it's is not enabled for 1st person. You have to go to the races in ck and enable number 56 to show up in 1st person for each race. ". This is not the case as I have slots 52 and 56 set for first person for all races, excluding invisible and default races. Any help would be greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
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