Andy227 Posted February 11, 2009 Share Posted February 11, 2009 Hey this is my first post!! I am really annoyed! :wallbash: The mods aren't working. I have done everything right (i hope) and they still don't work. I extract in to data, look in data files on the start up and nuthing is there. Apart form shivering isles and oblivione.esm. Hope you can help!! Link to comment Share on other sites More sharing options...
dezdimona Posted February 11, 2009 Share Posted February 11, 2009 http://thenexusforums.com/index.php?showtopic=21998 Link to comment Share on other sites More sharing options...
Andy227 Posted February 11, 2009 Author Share Posted February 11, 2009 http://thenexusforums.com/index.php?showtopic=21998:thanks: :thanks: Link to comment Share on other sites More sharing options...
dezdimona Posted February 11, 2009 Share Posted February 11, 2009 http://thenexusforums.com/index.php?showtopic=21998:thanks: :thanks:your very welcome :biggrin: Link to comment Share on other sites More sharing options...
bben46 Posted February 11, 2009 Share Posted February 11, 2009 If you need a simpler tutorial I have a set of help files for people new to mods. They include downloading, extracting (unzipping) installing and activating mods. I have included a sample mod to practice on and instructions for installing and using 7-zip. If you are interested, click on the highlighted link below to be taken to the site where they are kept. I recommend starting with #1 and working your way through them. http://s1.zetaboards.com/TheStormRavenLibrary/forum/256092/ If you are using Vista Quoted from the Oblivion Mods FAQ WIKI Vista UAC Problems Please note that Microsoft's new operating system (Vista), makes some security related changes that affect the use of the TES Construction Set. Specifically, any file that is located under the "C:\Program Files" directory is protected from being changed. If you have installed your Elder Scrolls game into the default directory, it will be affected by these security changes. The following is a list of how this affects the construction set and .ESP files: [snip - parts relating only to Construction set] [edit] Solutions to the Vista Problems Alternate Install Directory If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located withing the "Program Files" root directory (such as "C:\Games"). Run as Admin Another way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and "TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip). Disable UAC Windows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS. Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In contrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security. Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista If you can't, or just don't want to reinstall Oblivion, try this. Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Note that unless you opt to reinstall the game in a different location (option 1) when you start trying to make your own mods using the construction set, you will run into these problems again. Link to comment Share on other sites More sharing options...
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