Jump to content

Fallout 3 crashes after leaving Meresti Trainyard


Alexmunst

Recommended Posts

After I leave Meresti Trainyard during and after Blood Ties I can quick save, save or fast travel once, and then if I try to do one of those again it CTDs. I've tried killing my character and it still CTDs. Any help would be appreciated!

 

Here's my mod load order:

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
aHUD.esm
CRAFT.esm
CALIBR.esm
NecronomiconExMortis 5.6.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
DCInteriors_ComboEdition.esm
DCInteriors_SideQuests.esm
RH_IRONSIGHTS.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
Selective Fire.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_RemoveReticule.esp
GNR Enhanced.esp
CONELRAD 640-1240.esp
HeirApparent.esp
IntoTheDeepWoods.esp
NotSoFast.esp
PLweightadjust.esp
The Mantis Imperative - Mantis.esp
The Mantis Imperative - Jello.esp
BlackWolf Backpack.esp
rockopolisandabandonedtentmapmarker.esp
01AtM - Firefly Ranch.esp
DCInteriors_DLC_Collectables.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
RH_FWE_Bridge.esp
WeaponModKits.esp
RH_WMK_Bridge.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Dogmeat Leather Armor - CRAFT.esp
AutoGates.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
KillableChildren.esp
KillableChildren - MMM.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Merge.esp
EDIT: Included in the things I can only do once is enter or leave any buildings or areas.
Edited by Alexmunst
Link to comment
Share on other sites

Try removing the unofficial fallout 3 patch. I've had/heard of crashing issues with that when entering/leaving Megaton. Otherwise, you may have to remove blocks of your mods until the game works again and then add them back one at a time to figure out the culprit.

Link to comment
Share on other sites

I found out that the problem was caused by Firefly Ranch. I wasn't able to find anything wrong upon looking at it in FO3Edit, so I simply uninstalled it.

 

However, I did find that it changed Meresti Trainyard in some way. I'm not capable of fixing something like this, so if someone wants to look at this, something in Meresti Trainyard was modified and was causing the bug.

Edited by Alexmunst
Link to comment
Share on other sites

With a thing like that, you might just find that if you loaded Firefly Ranch without some other mod, there would be no crash. The problem is probably a conflict with FR & another mod which to figure out without being the mod author is like finding the proverbial needle in the haystack. If you unload all your mods and only run vanilla fallout 3 and firefly ranch AND there is still a crash at Meresti, then the problem would be specific to FR and a fix is within reason. Otherwise the permutations of possible conflicts is far too massive for a non mod author (in my opinion anyway). It's hard enough to figure out conflicts with other mods when you are the author yourself.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...