Alexmunst Posted June 22, 2013 Share Posted June 22, 2013 (edited) After I leave Meresti Trainyard during and after Blood Ties I can quick save, save or fast travel once, and then if I try to do one of those again it CTDs. I've tried killing my character and it still CTDs. Any help would be appreciated! Here's my mod load order: Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmaHUD.esmCRAFT.esmCALIBR.esmNecronomiconExMortis 5.6.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmDCInteriors_SideQuests.esmRH_IRONSIGHTS.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espSelective Fire.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_RemoveReticule.espGNR Enhanced.espCONELRAD 640-1240.espHeirApparent.espIntoTheDeepWoods.espNotSoFast.espPLweightadjust.espThe Mantis Imperative - Mantis.espThe Mantis Imperative - Jello.espBlackWolf Backpack.esprockopolisandabandonedtentmapmarker.esp01AtM - Firefly Ranch.espDCInteriors_DLC_Collectables.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espRH_FWE_Bridge.espWeaponModKits.espRH_WMK_Bridge.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espDogmeat Leather Armor - CRAFT.espAutoGates.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release + DLCs.espKillableChildren.espKillableChildren - MMM.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espMerge.esp EDIT: Included in the things I can only do once is enter or leave any buildings or areas. Edited June 22, 2013 by Alexmunst Link to comment Share on other sites More sharing options...
pkleiss Posted June 22, 2013 Share Posted June 22, 2013 Try removing the unofficial fallout 3 patch. I've had/heard of crashing issues with that when entering/leaving Megaton. Otherwise, you may have to remove blocks of your mods until the game works again and then add them back one at a time to figure out the culprit. Link to comment Share on other sites More sharing options...
Alexmunst Posted June 23, 2013 Author Share Posted June 23, 2013 (edited) I found out that the problem was caused by Firefly Ranch. I wasn't able to find anything wrong upon looking at it in FO3Edit, so I simply uninstalled it. However, I did find that it changed Meresti Trainyard in some way. I'm not capable of fixing something like this, so if someone wants to look at this, something in Meresti Trainyard was modified and was causing the bug. Edited June 23, 2013 by Alexmunst Link to comment Share on other sites More sharing options...
pkleiss Posted June 23, 2013 Share Posted June 23, 2013 With a thing like that, you might just find that if you loaded Firefly Ranch without some other mod, there would be no crash. The problem is probably a conflict with FR & another mod which to figure out without being the mod author is like finding the proverbial needle in the haystack. If you unload all your mods and only run vanilla fallout 3 and firefly ranch AND there is still a crash at Meresti, then the problem would be specific to FR and a fix is within reason. Otherwise the permutations of possible conflicts is far too massive for a non mod author (in my opinion anyway). It's hard enough to figure out conflicts with other mods when you are the author yourself. Link to comment Share on other sites More sharing options...
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