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Best Realism Gameplay mod


dco28

Best Realism Gameplay Mod  

11 members have voted

  1. 1. Which of These is the best realism mod of you

    • Project Nevada Rebalance
      7
    • Arwen's NV Realism Tweaks
      2
    • JP Sawyer Mod
      0
    • Realistic Headshots/ Realistic Weapon damages
      1
    • New Vegas Realistic Battle and Dynamic Combat
      1
    • FOOK
      0
    • Puce Moose Tweak and Balance Center
      0
    • XFO NV overhaul
      0


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a lot of fallout gamers want to bring realism into their gameplay, it makes a much more exciting environment.
(Like shooting an npc in the head= instant death)
These are some of the realistic mods that changes gameplay and combat
I know that most of these are incompatible which is other, so i would like to ask
Which one do you use or like, and why? Why is that the one you like compared to the others?
What other realism mod can you suggest?

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I must say that I am a realism fan. All the mods I search for are mods that bring more realism to the game, no exception.

 

That said, I currently live in doubt regarding that subject. For me there's no balance between realism and the RPG aspect; the best RPG, in my opinion, is the one which implements more realism into the game. Many games implement RPG aspects nowadays, I like the most realistic ones. Again, that's me.

 

The thing is, Fallout has some RPG aspects that break when you try to implement as much realism as possible. Some of them you can work around, some you just will have to ignore. To use your example, one shot to the head = death. In that setting, spending skill points in Guns for making more damage, for example, becomes pointless. You can work around it by making skill not affect damage, but affect gun wobble and maybe even critical hits.

Now, how about melee weapons? It really makes a melee weapon character nigh impossible. But should it, in a realistic game setting, be possible? Should someone with a sledgehammer be able to take, heads-on, on someone with a shotgun? Whatever the answer for these questions, the melee and unarmed skills become wasteful spending of skill points.

 

What could be done? I don't know exactly. I have some ideas, like getting rid of the weapon skills altogether and add some survival based skills focused on guns, like becoming good at making weapons (although repair could be used for such an end, as well). Is it possible to work around all those issues? I'm certain of it. Human ingenuity is one of the most wonderful things. Thankfully we can mod the game. Currently I'm thinking about fine tuning my mod that makes everybody have less health. I'm thinking about something that may not be too extreme (certainly more extreme than it is now) but would still provide enjoyable deadly battles, battles in which you feel that you and the enemies are fragile (some more than others). For a mod to implement total realism and not "break" any part, it would have to change many many (MANY) things. Some of those things are currently beyond my capabilities as a modder, so I do what I can.

 

That's my 2 cents. By the tone of your post I felt you thought like me on the subject, so I decided to talk. I didn't play all the mods on the poll (though I read about all), so I can't really decide. One thing I can say is that Arwen's mod REALLY focus on realism, but I feel some key changes focus more on augmenting the difficulty than providing a more realist experience, mainly, combat changes.

 

Sorry for the rant and cheers, mate :biggrin:

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I must say that I am a realism fan. All the mods I search for are mods that bring more realism to the game, no exception.

 

That said, I currently live in doubt regarding that subject. For me there's no balance between realism and the RPG aspect; the best RPG, in my opinion, is the one which implements more realism into the game. Many games implement RPG aspects nowadays, I like the most realistic ones. Again, that's me.

 

The thing is, Fallout has some RPG aspects that break when you try to implement as much realism as possible. Some of them you can work around, some you just will have to ignore. To use your example, one shot to the head = death. In that setting, spending skill points in Guns for making more damage, for example, becomes pointless. You can work around it by making skill not affect damage, but affect gun wobble and maybe even critical hits.

Now, how about melee weapons? It really makes a melee weapon character nigh impossible. But should it, in a realistic game setting, be possible? Should someone with a sledgehammer be able to take, heads-on, on someone with a shotgun? Whatever the answer for these questions, the melee and unarmed skills become wasteful spending of skill points.

 

What could be done? I don't know exactly. I have some ideas, like getting rid of the weapon skills altogether and add some survival based skills focused on guns, like becoming good at making weapons (although repair could be used for such an end, as well). Is it possible to work around all those issues? I'm certain of it. Human ingenuity is one of the most wonderful things. Thankfully we can mod the game. Currently I'm thinking about fine tuning my mod that makes everybody have less health. I'm thinking about something that may not be too extreme (certainly more extreme than it is now) but would still provide enjoyable deadly battles, battles in which you feel that you and the enemies are fragile (some more than others). For a mod to implement total realism and not "break" any part, it would have to change many many (MANY) things. Some of those things are currently beyond my capabilities as a modder, so I do what I can.

 

That's my 2 cents. By the tone of your post I felt you thought like me on the subject, so I decided to talk. I didn't play all the mods on the poll (though I read about all), so I can't really decide. One thing I can say is that Arwen's mod REALLY focus on realism, but I feel some key changes focus more on augmenting the difficulty than providing a more realist experience, mainly, combat changes.

 

Sorry for the rant and cheers, mate :biggrin:

 

Well said mate, agree on all the things you said :D especially that we're using guns and i really like wounds to matter

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