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Posted

I am currently playing a necromancer character, and even with Twin Souls summoning Durnehviir is problematic. For those not in the know, Durnehviir counts as a summon, and if you summon an atronach or raise a zombie while he's active he will instantly despawn. Likewise summoning him will kill any summon you have active. This greatly inhibits his utility, especially compared to Odahviing.

 

Is there any way he can be removed from the summon cap, similar to how Arvak works? I have searched and found no mod that does this, but perhaps my nexus-fu is weak.

Posted

Another option, you can create a custom perk (that's hidden) which raises the number of summons you can have. I did this for a necromancer character and added the perk to a magic effect for a spell. Its kinda cool running around with 20 skeletons.

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