Dafeaz Posted June 22, 2013 Share Posted June 22, 2013 I am currently playing a necromancer character, and even with Twin Souls summoning Durnehviir is problematic. For those not in the know, Durnehviir counts as a summon, and if you summon an atronach or raise a zombie while he's active he will instantly despawn. Likewise summoning him will kill any summon you have active. This greatly inhibits his utility, especially compared to Odahviing. Is there any way he can be removed from the summon cap, similar to how Arvak works? I have searched and found no mod that does this, but perhaps my nexus-fu is weak. Link to comment Share on other sites More sharing options...
blacksupernova Posted June 22, 2013 Share Posted June 22, 2013 Add any of MagicSummonFamiliar, MagicSummonFire, MagicSummonFrost or MagicSummonShock key word to his magic effect. Link to comment Share on other sites More sharing options...
Ashkari Posted June 22, 2013 Share Posted June 22, 2013 (edited) Ashara Conjure Durnehviir There ya go :smile: Wait... Misread what you wrote.This probably won't help. My apologies :\ Edited June 22, 2013 by Ashkari Link to comment Share on other sites More sharing options...
SeraphimKensai Posted June 25, 2013 Share Posted June 25, 2013 Another option, you can create a custom perk (that's hidden) which raises the number of summons you can have. I did this for a necromancer character and added the perk to a magic effect for a spell. Its kinda cool running around with 20 skeletons. Link to comment Share on other sites More sharing options...
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