Deleted81892User Posted February 11, 2009 Share Posted February 11, 2009 since upgrading to OOO 1.33 from 1.31, installing 'Darkness Eternal' and upping Mart's monster to 3.6beta, i have been finding lots of monsters with 65k or more health- randomly, a pack of 'wolves' may have 25% with 65k health, the rest normal- or a whole horde of gargoyels/rats with normal health that get loads more when i go near them. i have never found NPC people with super-health and MMM only monsters i think are ok. it may be some bug with OOO, or maybe even a bad script in 'Darkness Everalsting' i don't know, a new character gets the same problem. until its fixed i have to resort to using a console command to kill things :( my load order is this: 00 Oblivion.esm • 01 Francesco's optional new items add-on.esm • 02 Francesco's leveled creatures-items mod.esm • 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] • 04 Mart's Monster Mod.esm [Version 3.6beta] • 05 Mart's Monster Mod for OOO.esm [Version 0.9.9a8] • 06 DLCShiveringIsles.esp • 07 Unofficial Oblivion Patch.esp [Version 2.2.0] • 08 DLCHorseArmor.esp • 09 DLCOrrery.esp • 0A DLCThievesDen.esp • 0B DLCFrostcrag.esp • 0C DLCVileLair.esp • 0D MM_NoMoreAnnoyingMessages.esp [Version 1.2] • 0E Deadlier Traps.esp • 0F FathisFix.esp • 10 No psychic guards v1.2.esp • 11 Mages Guild Quest Fixes.esp • 12 Sin's Expanded Light Armor [Chest].esp • 13 Sin's Expanded Light Armor Kit [NPC].esp • 14 JCPeepers.esp • 15 DLCMehrunesRazor.esp • 16 OOO-BirthSigns.esp • 17 M.O.E. - Travel Services.esp [Version 1] • 18 M.O.E. - Disable Fast Travel.esp [Version 1] • 19 DLCSpellTomes.esp • 1A M.O.E. - Unlocked Hairstyles.esp [Version 1] • 1B Francesco's optional files.esp • 1C OOO-Respawn_Week.esp [Version 1.33] • 1D OOO-Potions.esp [Version 1.33] • 1E OOO-ThiefGuild_Difficult.esp [Version 1.33] • 1F OOO-Armor_Perks_WearRate_Repair.esp [Version 1.33] • 20 OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33] • 21 Knights.esp • 22 Oblivion Citadel Door Fix.esp • 23 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] • 24 Mart's Monster Mod.esp [Version 3.6beta] • 25 Mart's Monster Mod for OOO.esp [Version 0.9.9a8] • 26 MMM Pelt Extension.esp • 27 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.5.5b4] • 28 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.6Beta] • 29 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.6Beta] • 2A Mart's Monster Mod - Durability & Damage.esp [Version 3.6Beta] • 2B Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.6Beta] • 2C Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.6Beta] • 2D Mart's Monster Mod - Fran's leveled quests.esp [Version 3.6Beta] • 2E Mart's Monster Mod - Safer Roads.esp [Version 3.6beta] • 2F Mart's Monster Mod - No Adventurers.esp [Version 3.6Beta] • 30 Mart's Monster Mod - No Slimes.esp [Version 3.6beta] • 31 Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.6beta] • 32 Mart's Monster Mod - More Wilderness Life.esp [Version 3.6Beta] • 33 Mart's Monster Mod - Foxes.esp [Version 3.6Beta] 34 Mart's Monster Mod - Vindasel.esp [Version 3.6Beta] • 35 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta] • 36 Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta] • 37 Mart's Monster Mod - City Defences.esp [Version 3.6Beta] • 38 bobworld.esp (mine,does not change monsters) • 39 vampiretweaks.esp (mine,does not change monsters) • 3A Darkness Everlasting.esp • 3B Darkness Everlasting - Vile Lair Compatibility Patch.esp • 3C The Lost Spires.esp • 3D Darkness Everlasting - Lycanthropy.esp • 3E All+5AttributeModifiers.esp • 3F Darkness Everlasting - Vampirism.esp Link to comment Share on other sites More sharing options...
sool32 Posted February 12, 2009 Share Posted February 12, 2009 You seem to have OOO Fran and MMM. I heard that they are quite uncompatible. I think you should install FCOM. It integrated all three of those mods. But then i may be wrong :whistling: Link to comment Share on other sites More sharing options...
Deleted81892User Posted February 12, 2009 Author Share Posted February 12, 2009 i got the fcom converger 9.9, it seems complicated to put on... maybe will later. i tried fcom helper- did not fixfound the OOO 1.34 beta- did not fix my wrye bash mod load list is a sea of green, other than this monster health bug there is nothing seriously wrong, just a few things not working- eg. MMMhunting crafting is a pain to get right. Link to comment Share on other sites More sharing options...
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