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Random Super-Health Monsters


Deleted81892User

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since upgrading to OOO 1.33 from 1.31, installing 'Darkness Eternal' and upping Mart's monster to 3.6beta, i have been finding lots of monsters with 65k or more health- randomly, a pack of 'wolves' may have 25% with 65k health, the rest normal- or a whole horde of gargoyels/rats with normal health that get loads more when i go near them.

 

i have never found NPC people with super-health and MMM only monsters i think are ok.

 

it may be some bug with OOO, or maybe even a bad script in 'Darkness Everalsting' i don't know, a new character gets the same problem. until its fixed i have to resort to using a console command to kill things :(

my load order is this:

 

00 Oblivion.esm 
•  01 Francesco's optional new items add-on.esm 
•  02 Francesco's leveled creatures-items mod.esm 
•  03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 
•  04 Mart's Monster Mod.esm [Version 3.6beta] 
•  05 Mart's Monster Mod for OOO.esm [Version 0.9.9a8] 
•  06 DLCShiveringIsles.esp 
•  07 Unofficial Oblivion Patch.esp [Version 2.2.0] 
•  08 DLCHorseArmor.esp 
•  09 DLCOrrery.esp 
•  0A DLCThievesDen.esp 
•  0B DLCFrostcrag.esp 
•  0C DLCVileLair.esp 
•  0D MM_NoMoreAnnoyingMessages.esp [Version 1.2] 
•  0E Deadlier Traps.esp 
•  0F FathisFix.esp 
•  10 No psychic guards v1.2.esp 
•  11 Mages Guild Quest Fixes.esp 
•  12 Sin's Expanded Light Armor [Chest].esp 
•  13 Sin's Expanded Light Armor Kit [NPC].esp 
•  14 JCPeepers.esp 
•  15 DLCMehrunesRazor.esp 
•  16 OOO-BirthSigns.esp
•  17 M.O.E. - Travel Services.esp [Version 1] 
•  18 M.O.E. - Disable Fast Travel.esp [Version 1] 
•  19 DLCSpellTomes.esp 
•  1A M.O.E. - Unlocked Hairstyles.esp [Version 1] 
•  1B Francesco's optional files.esp 
•  1C OOO-Respawn_Week.esp [Version 1.33] 
•  1D OOO-Potions.esp [Version 1.33] 
•  1E OOO-ThiefGuild_Difficult.esp [Version 1.33] 
•  1F OOO-Armor_Perks_WearRate_Repair.esp [Version 1.33] 
•  20 OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33] 
•  21 Knights.esp 
•  22 Oblivion Citadel Door Fix.esp 
•  23 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 
•  24 Mart's Monster Mod.esp [Version 3.6beta] 
•  25 Mart's Monster Mod for OOO.esp [Version 0.9.9a8] 
•  26 MMM Pelt Extension.esp 
•  27 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.5.5b4] 
•  28 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.6Beta] 
•  29 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.6Beta] 
•  2A Mart's Monster Mod - Durability & Damage.esp [Version 3.6Beta] 
•  2B Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.6Beta] 
•  2C Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.6Beta] 
•  2D Mart's Monster Mod - Fran's leveled quests.esp [Version 3.6Beta] 
•  2E Mart's Monster Mod - Safer Roads.esp [Version 3.6beta] 
•  2F Mart's Monster Mod - No Adventurers.esp [Version 3.6Beta] 
•  30 Mart's Monster Mod - No Slimes.esp [Version 3.6beta] 
•  31 Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.6beta] 
•  32 Mart's Monster Mod - More Wilderness Life.esp [Version 3.6Beta] 
•  33 Mart's Monster Mod - Foxes.esp [Version 3.6Beta] 
34 Mart's Monster Mod - Vindasel.esp [Version 3.6Beta] 
•  35 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta] 
•  36 Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta] 
•  37 Mart's Monster Mod - City Defences.esp [Version 3.6Beta] 
•  38 bobworld.esp (mine,does not change monsters)
•  39 vampiretweaks.esp (mine,does not change monsters)
•  3A Darkness Everlasting.esp 
•  3B Darkness Everlasting - Vile Lair Compatibility Patch.esp 
•  3C The Lost Spires.esp 
•  3D Darkness Everlasting - Lycanthropy.esp
•  3E All+5AttributeModifiers.esp 
•  3F Darkness Everlasting - Vampirism.esp

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i got the fcom converger 9.9, it seems complicated to put on... maybe will later.

 

i tried fcom helper- did not fix

found the OOO 1.34 beta- did not fix

 

my wrye bash mod load list is a sea of green, other than this monster health bug there is nothing seriously wrong, just a few things not working- eg. MMMhunting crafting is a pain to get right.

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