simulacrum0 Posted June 24, 2013 Posted June 24, 2013 i loaded up a mesh to work on the weight paint i exported it like any other mesh i have done but once it nifskope i found there were a large number of skin partitions looks like 1 per vertex group (64 on hand mesh) so i tried a vanilla mesh and had the same thing happen.i used import/export settings from http://wiki.tesnexus.com and changing settings don't have any effect, any one know what is doing this?
simulacrum0 Posted June 25, 2013 Author Posted June 25, 2013 removed blender and all scripts and reinstalled and now skin partitions are back to normal
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