SilentQuim Posted July 5, 2021 Share Posted July 5, 2021 Hi, I'm working on a mod that adds npcs to an otherwise empty house from another mod. Needless to say this mod is for personal use and I will not upload it. The problem is as follows: I have created 7 different npcs and I have given them custom AI packages.At 8pm two of these npcs act as if there was another AI package overriding the ones I gave them. No matter what schedule I set up for them (I have tried many combinations), they go to another cell that my mod does not even reference. Even when there is no AI package starting at 8 pm, they go to this other cell at 8pm. I don't have any AI package that could point them to this other cell. I've tried to reduce the radius of the sandbox location and it does not work. I've tried many things and I'm out of ideas. Anyone have experienced a similar issue or have any other idea? Anything? Thanks very much in advance to every one of you. Link to comment Share on other sites More sharing options...
NexBeth Posted July 6, 2021 Share Posted July 6, 2021 Are you using a save from prior to your modding to test? If so, the AI is probably baked into that save. Link to comment Share on other sites More sharing options...
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