jaysus Posted February 12, 2009 Share Posted February 12, 2009 atm im working on the AJ 47 rifle which is supposed to be modular like my last release... this time i went a bit further - 12k polies which seem to run smooth and without noticable fps loss - - ambient map -- 6 maybe 7 modules - the model is finished more or less xcept maybe for a few minor tweaks the gametesting will throw up my problem atm is how i am supposed to get the modular kit thing ingame... my last system was no problem as it were 3 guns with just two or three attachmentsthis system on the other hand has only one gun so far but 6 or 7 attachments which results in the possibility to combine each with every attachment and thus results in a number of combinations between 6! and 7! or in other words between 720 (for 6 attachments) and 5060 combinations...each one needs its own model afaik apart from my pc lacking the power to create that many combinations in one persons lifetime im also kinda reluctant to create that many as you might guess lol... so here are my questions: 1. is there a way to add attachment models to another model by a script similiar to the backpacks and other fancy stuff like for example the sniper rifle clip? or another method which could prevent me from creating 5000 models? 2. any other idea how to streamline the process? 2. if 1 and 2 are not possible plz choose some combinations you would like to see and if possible with some ideas on the guns properties aka damage, range, accuracy, effect, etc the screen shows the possible attachments:scope+carry handlesilencerlightweight stockdrumcarry handleoptics (red dot) Link to comment Share on other sites More sharing options...
jaysus Posted February 12, 2009 Author Share Posted February 12, 2009 ok one could change the textures in geck and use the alpha to disable and enable attachments but that would still need thousands of textures and also bloat the download size enourmesly Link to comment Share on other sites More sharing options...
Pax1138 Posted February 13, 2009 Share Posted February 13, 2009 I'm certainly no expert, but based on what I've seen while messing with the game, the multiple textures route may be the smartest route. You wouldn't even really need THAT many textures, would you? I don't know if it's different with doing weapons meshes because of how things have to be named or organized or whatever, but couldn't you divide up the textures on the model? I know lots of vanilla models use multiple textures on the same mesh. The cars, armors, critters, etc. So you could have a stock section with 2 possible textures (standard and lightweight), one set for the main body, one for the carrying handle/scope, the clip, and the barrel, etc, as necessary? I mean, you're going to have to create all those textures anyway, so cutting them up a little wouldn't be that much more work, would it? Beyond that, I don't know, unless you could somehow use the armor addons (like gloves, brass knuckles, pieces of the power fist) at weird offsets. Hope that helps. -Pax Link to comment Share on other sites More sharing options...
jaysus Posted February 13, 2009 Author Share Posted February 13, 2009 found a way... only 2 models and 1 texture needed ;) one model for a magazine version and one for the classic drumthe other attachments can be assigned a "nulltexture" in the geck and made to vanish... leightweight stock wont be removable and youre limited to 3 upgrades per rifle... im not insane and make 5000 items just to put em in messages and scripts afterwards lol... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.