TheOriginalEvilD Posted July 6, 2021 Share Posted July 6, 2021 Can anyone help me out with how I would go about changing the light output of weapon mod flashlights? I have so many great mods that I love using but the flashlights on some are so insanely bright that I may as well be using a Pipboy light, they light up the entire screen and are so bright and bounce off the environment it really ruins the feeling of using a flashlight. So, is there a way I can alter some numbers somewhere to 1) make lights a lot less bright with a lot less flood, and 2) give lights a lot more throw distance so they light up more than just 10 feet in front of me? My modding ability is basic at best. I can edit most stats in CK with no problem and maybe in FO4Edit but that's about it. I feel bad bugging every mod author about this since I'm probably in the minority with how I want my flashlight to work and they already get swamped with requests so if this is something I could easily do on my end that would be awesome. Link to comment Share on other sites More sharing options...
LarannKiar Posted July 8, 2021 Share Posted July 8, 2021 Do you use Addon Node on your custom mesh? Because if you do so, you can change the radius of the Light that's attached to the Node. Take a look at this addon node: LightNodeUSSConstitutionEngineLigh01 [ADDN:002469C7]. The light that's attached to it: FXUSSConstitutionLight01 [LIGH:00246B42]. If you open this Light, you can see its radius value: 1024. Link to comment Share on other sites More sharing options...
Recommended Posts