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Weapon flashlight tutorial request?


TheOriginalEvilD

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Can anyone help me out with how I would go about changing the light output of weapon mod flashlights? I have so many great mods that I love using but the flashlights on some are so insanely bright that I may as well be using a Pipboy light, they light up the entire screen and are so bright and bounce off the environment it really ruins the feeling of using a flashlight.

 

So, is there a way I can alter some numbers somewhere to 1) make lights a lot less bright with a lot less flood, and 2) give lights a lot more throw distance so they light up more than just 10 feet in front of me?

 

 

My modding ability is basic at best. I can edit most stats in CK with no problem and maybe in FO4Edit but that's about it. I feel bad bugging every mod author about this since I'm probably in the minority with how I want my flashlight to work and they already get swamped with requests so if this is something I could easily do on my end that would be awesome.

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Do you use Addon Node on your custom mesh? Because if you do so, you can change the radius of the Light that's attached to the Node.

 

Take a look at this addon node: LightNodeUSSConstitutionEngineLigh01 [ADDN:002469C7]. The light that's attached to it: FXUSSConstitutionLight01 [LIGH:00246B42].

 

If you open this Light, you can see its radius value: 1024.

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