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Making ENB work with 4gbNVSE


psycho2112

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Alright, I'm taking another crack at this. I, can't really get ENB to work, but I think I could. Here's the issue. ENB for me only works so far if the fallout NV menu appears before I start the game. The vanilla game menu. This happens whenever I start up NV from turning on my computer. Problem is, that doesn't work with 4gb enabler with NVSE. So I usually close the game menu/launcher, then hit the application for 4GB NVSE. This starts up NV without a game menu before the game. This is how I normally play, but I'm pretty sure ENB can't work like that. I attached it to NMM, but it still doesn't really work. Many times when I tried ENB, it said it didn't support hardware anti-aliasing. I've tried disabling EVERYTHING anti-aliasing related, and I'd still get that message. For the ENB I've been using, it's Millenia's ENB. Are there different ENB's that don't give this much trouble?

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Well, It worked! .... And I don't know if I like it. Without Anti-Aliasing, a lot of things look rather odd, and Weapon Transparency is EVERYWHERE, especially for Millenia's weapons. His ENB is good, but could be better. Next Gen ENB is also decent, but a little too... "chalky"? Plus, neither of them work with Project Nevada's nightvision, so the night time is bad time for me. Any thing you prefer?

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Update your ENB binary. Fallout3/New Vegas 0.190 is supposed to fix the transparent weapons in first-person view when SSAO is enabled.

 

I personally use Realistic Mojave ENB's Fellout version. I install the variant with no DoF, because I hate dynamic depth-of-field effects.

 

I've never used nightvision in these games, so I'm not sure if it works with this ENB.

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I still use ENB .116 for this reason. My computer can't handle all the new effects and separate anti-aliasing so being able to have descent performance and quality was the deciding factor in staying behind.
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