mmccarthy4 Posted July 6, 2021 Share Posted July 6, 2021 Anybody animate a mesh directly in nifskope I'm doing my first attempt from scratch. I'm close and everything looks right in nifskope but I can't get it to work in game Anybody animate a mesh directly in nifskope I'm doing my first attempt from scratch. I'm close and everything looks right in nifskope but I can't get it to wAnybody have experience animating on nifskope, I got the animation set in the nif and everything looks ok but it doesn't work in creation kit or in game. So I'm missing something. Any help or tips would be greatly appreciated. I'm doing a basic slide up animation for a portcullis Link to comment Share on other sites More sharing options...
Hanaisse Posted July 7, 2021 Share Posted July 7, 2021 Without seeing your mesh its next to impossible to help you troubleshoot it. Also, what "doesn't work" about it in game. Existing portcullis in game need an activator to trigger the opening/closing animation of the mesh. But here's my tip: Compare your mesh to a vanilla mesh such as meshes/dungeons/imperial/portculliskit/portimpgate01.nif line by line and option by option. It could be simply an incorrect link or missing value. Link to comment Share on other sites More sharing options...
mmccarthy4 Posted July 9, 2021 Author Share Posted July 9, 2021 thanks I was able to resolve this issue Link to comment Share on other sites More sharing options...
Recommended Posts