Kohdi Posted June 25, 2013 Share Posted June 25, 2013 (edited) Hello all, I'm hoping someone here might be able to help me - I'd like to simulate a kind of "hologram" in an upcoming mod, and I think the best way to do this is by having a simple square (two triangles, with matching UV map) made like an old-style LOD mesh, so that it is always facing the camera no matter the orientation. I would like it constrained to rotate only around the vertical (z) axis, like an LOD tree, if possible. Thanks in advance to anyone who can help, or point me toward an in-game resource that I could repurpose. EDIT - Nevermind, was able to patch together a working frankenstein mesh from a static magic effect. Problem solved. Edited June 25, 2013 by Kohdi Link to comment Share on other sites More sharing options...
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