dedemon Posted February 12, 2009 Share Posted February 12, 2009 So I recently installed oblivion, Shivering Isles and patched it up to the latest version.After that I downloaded a lot of different mods.(I'll just list what they're called in the OBMM) Cybiades, - This one is working perfectly (I've only played 3 minutes of it, but no exclamation marks.) But it's the only mod that uses 6.bsa files instead of folders of files.CM Partners,Myths and Legends,Romuska Fantasy Store, - This one isn't showing the main building so I can't enter.Oscuro's Oblivion Overhaul,Alternative Start,Tears of the Fiend,DMC Stylish - Specialanims,Growlfs Hot Clothes,tkRapiers,HeartOfTheDead,Hiyoko_Store, - This one is about the same as Romuska, just that I can enter the building, but the NPCs and ALL the custom made items are exclamation marks <!>.MidasSpells, Just a shitload of exclamation marks here, I haven't tried the spells yet.Lost Paladins of the Divine,The Lost Spires. So pretty much any custom model/texture just turns into a ****** exclamation mark inside of a triangle.. except from the Cybiades mod, I'm not 100% sure if it's custom textures/models, I think so, but everything works fine there. I've tried BSA Redirection and BSA Alteration by using OBMM, I've tried other things too, no luck tho.. no idea what's wrong.Any help would be greatly appreciated! Edit to remove obscenity - Warning for using obscenityBben46, Moderator Link to comment Share on other sites More sharing options...
bben46 Posted February 12, 2009 Share Posted February 12, 2009 This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block with an exclamation point as a placeholder to keep from crashing. All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder. A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch. Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folderMeshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folderSounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder .bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder There may be other files or folders included, but those are the most common. If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders..dds to the textures folder.nif to the meshes folder.mp3 to the sounds folder.wav to the sounds folder In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz. Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder. Link to comment Share on other sites More sharing options...
dedemon Posted February 12, 2009 Author Share Posted February 12, 2009 Hey, bben46!Thank you for such a quick and thorough response! For sake of simplicity I just tried it with one mod, Romuska Fantasy Store, inside the .RAR file there's an .esp, meshes, sound and textures folders.All of these have been placed inside of the Oblivion\Data directory, I also went into the textures folder itself and copied the files from "data\textures\romuska fantasy store\architecture" to "data\textures\architecture" and to "data\textures".None of those worked tho.. I've been wanting to play this mod for days now, and nobody else then me seems to have this problem. Annoying :P . PS. Sorry for swearing in my first post, didn't know it was against the rules :pinch: Link to comment Share on other sites More sharing options...
dezdimona Posted February 12, 2009 Share Posted February 12, 2009 try this utility,makes mod installation very easy http://www.tesnexus.com/downloads/file.php?id=2097 OBMMhttp://timeslip.chorrol.com/obmm_download.html Link to comment Share on other sites More sharing options...
dedemon Posted February 12, 2009 Author Share Posted February 12, 2009 Yeah I have it, but most of the mods I can't install, I just check them off in OBMM like I do in data files with the launcher. Thanks for taking your time to help m8. Link to comment Share on other sites More sharing options...
dezdimona Posted February 12, 2009 Share Posted February 12, 2009 ok,click create omod,add the mod name and author where indicated.then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file pathThen click create omod,answer yes and omod will be created.you'll get a green square in your mod list,click on it and then click activate!all done! mod is now active Link to comment Share on other sites More sharing options...
dedemon Posted February 12, 2009 Author Share Posted February 12, 2009 It worked!Thank you so much, dezdimona! Link to comment Share on other sites More sharing options...
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