Jump to content

Advice for adding spells into the game (as loot)


Recommended Posts

I've made a "Necromancy Summon Spells" mod which adds about 28 new spell tomes into the game. I wanted to avoid changing the game too much, so I decided to add the spell tomes unobtrusively into the game as loot items, which are collected when killing Necromancer bosses.

 

There aren't many Necromancer bosses in the game, but this isn't a big problem as they respawn after a while (Hob's Fall Cave contains 3 bosses).

 

The problem I'm having is that the higher-level spell tomes simply don't appear much (or at all) as loot in the game. There are 6 spell tomes set to level 35, and another 6 set to level 50 (!)

 

As far as I know, the level 35 tomes only appear as loot on the body of "Arondil", and I don't think the level 50 tomes appear at all.

From what I gather, the tomes which appear as loot first depends on the NPC's level, and is then further restricted by the level set in the Encounter Zone- is this correct?

 

Ideally I'd like the spell tomes to appear based only on the player's level- is there a way to do this?

 

 

Thanks for your help!!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...