Sculpur Posted July 8, 2021 Share Posted July 8, 2021 Hello everyone, Most of the time, I have been successful converting mods from Skyrim to Skyrim SE using the Cathedral Assets Optimizer. However, recently I encountered two follower mods for which the faces of the characters would go different default-ish face geometry + blackface in-game after conversion. In both cases it is a custom follower not overriden by or overriding any other mod. The face geometry is in the expected folder, properly named and etc. Looks fine in nifscope at first glance - textures and geometry are the right ones, the node structure is the same as in other ones that function properly. So, my questions: Am I right to assume that as long as the folder in meshes\actors\character\facegendata\facegeom is named after the plugin, and the nif file inside it is named after the NPC's form ID (with the leading digits defaulted to 00), the face geometry data will be resolved automatically? Is there a reliable way to debug/investigate why exactly this is happening? Is there a better toolset to use for the purpose instead of the Cathedral Assets Optimizer, in case the face geometry nif is not converted properly? Thanks in advance! Link to comment Share on other sites More sharing options...
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