HolKomes Posted July 8, 2021 Share Posted July 8, 2021 Hi !I Made a model of hatchet, it would be nice if someone convert in gameAlso i have a question , what type of PBR textures fo4 uses?(if it does), cause i have metal/roughness https://www.artstation.com/artwork/ykLyrRCheersHolkomes. Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 8, 2021 Share Posted July 8, 2021 FO4 uses the specular glossiness workflow, not metallic roughness.Diffuse, Normal, Specular, Glow. Link to comment Share on other sites More sharing options...
HolKomes Posted July 9, 2021 Author Share Posted July 9, 2021 Thanks, then i'll export to that workflowFO4 uses the specular glossiness workflow, not metallic roughness.Diffuse, Normal, Specular, Glow. Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 9, 2021 Share Posted July 9, 2021 In what kind of format / software is the model? Link to comment Share on other sites More sharing options...
HolKomes Posted July 9, 2021 Author Share Posted July 9, 2021 In what kind of format / software is the model?i'm using 3ds max so i can export in any Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 10, 2021 Share Posted July 10, 2021 (edited) Hmm, you might want to try and get your hands on the 2013 version. Then you could use the official plugin to export it to a FO4 .nif file yourself. I'm using Blender myself, so although possible it would take more steps and a .obj file....and I have never done any weapons yet, so I can't be of much help with the conversion, but maybe someone else is(?) Edited July 10, 2021 by RoNin1971 Link to comment Share on other sites More sharing options...
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