lorenzoulm Posted June 27, 2013 Share Posted June 27, 2013 (edited) *****Sorry I mean glowing not bouncing***** Hi. Now that I'mregistered I want to solve some of my doubts. I always wanted to add a glowing aura to my armors and maybe also as a consequence to the impact of a particular bullet (like the flamethrower flaming effect). I tried using some glowing effects found in the Object and Actor Effects sections of GECK, but none of these worked. I found other threads regarding this answert but I didn't understand very well. Edited June 27, 2013 by lorenzoulm Link to comment Share on other sites More sharing options...
prensa Posted June 27, 2013 Share Posted June 27, 2013 lorenzoulm - Hello! You could add glow to items by modifying it's mesh directly in Nifskope: http://niftools.sourceforge.net/wiki/NifSkope Depending on what effect you are after you could either use glow maps: http://wiki.tesnexus.com/index.php/How_to_add_glow_maps Or you can add an animated glow, like pulsing with a NiMaterialColorController inserted into the mesh: http://wiki.tesnexus.com/index.php/Adding_material_controllers_to_objects_in_Nifskope Hope this helps! Prensa Link to comment Share on other sites More sharing options...
lorenzoulm Posted June 28, 2013 Author Share Posted June 28, 2013 Thanks a lot now I understanded! I'll try that later. Link to comment Share on other sites More sharing options...
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