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Problem with Endurance stat


Orlha

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Hello.

 

I want to reduce player's maximum HP, if he's Endurance stat are reduced, but it doesn't work.

I have only this bug:

If i have very low HP and my Endurance stat decreased, my HP goes up for 10-20 HP.

 

Example:

I have 10/160 HP and 3 Endurance (100 base and 20 per END).

My Endurance decreased by 1.

Now i have 21/160 HP. Bugged.

 

What i want:

I have 10/160 HP and 3 Endurance (100 base and 20 per END).

My Endurance decreased by 1.

Now i have 10/140 HP. How can i do it? And how to fix a bug?

If i use "Mod Actor Value" insted "Damage/Restore Actor Value", then all good.

But if my stat decreased by radiation, how can i restore it after heal radiation?

 

Thank you.

 

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  • 3 weeks later...

How is your endurance being dropped? Is it by script or spell effect or what? It looks to me like whatever is dropping your endurance isn't modifying your HP properly, which can be done via script. I need to know more about what is going on to assist further...

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  • 3 weeks later...
I get radiation poisoning 600 rad.
My Endurance is reduced by a value.
http://rghost.ru/47854388/image.png

Recalculation of Hp is not happening, but it is a strange bug. If you have low HP, then it is fully recovered.
It was in the original game, I just edited value.
After obtaining the effects of radiation or crippled limbs, which reduce the endurance, HP is not reduced
.
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Full report:

 

Now i have 3 END and 160/160 HP.

http://rghost.ru/47854672/image.png

 

I use "player.damageactorvalue Endurance 1" (or go to some rads or crippled limbs for initiate game script).

Now i have 2 (-) END and still 160/160 HP.

http://rghost.ru/47854721/image.png

 

Now i try to use another console command - "player.setactorvalue Endurance 2" (or "forceactorvalue").

HP recalculate now, but i dont see a (-) after value. It's not a temporary debuff. It's not automatically restored after cure radioactive poison. But HP recalculate, now i have 140/140 (100 base + 20 per/END).

http://rghost.ru/47854831/image.png

 

I have another bug too.

If i have low HP and my END was decreased, then my HP restored by some value.

 

I have 3 END and 10/160 HP.

http://rghost.ru/47854892/image.png

My END stat decreased by 2 (go to RADS 600 or crippled limbs or "damageactorvalue").

Now i have 1 END and 41/160. Why 41? From 10 to 41? How?

http://rghost.ru/47854957/image.png

 

If my END reduced by a big value, then my HP is fully restored.

Walking near river with low HP, get some RADS for damage Endurance and you have full HP now. How i can fix it?

 

 

Report from another man:

"Hurm anyone had this problem before? My character leg was already crippled, then when the torso got crippled as well the health suddenly goes up almost to full again

Im using ver 2.1b with Pain Incarnate Effects

Edit: Nevermind, it's just a one time deal apparently. dont know why"


It has something to do with the game recalculating Health when Endurance changes I think.

You can recreate the 'error' by the following:

1- Make sure your Torso is NOT crippled
2- Open the console and damage your Health to something really low (like 20 or so hit points)
3- Close the console, reopen the console, and cripple your Torso.
4- Health should jump back up quite a bit.

I can recreate this error every time using no other mods but this one (or using my CrippledLimbs mod and no other).

** EDIT: It's also possible using the default (not modded) radiation damage in the game. Repeat the steps above, but instead of cripping your torso, jack your RadiationRads up to like 800. Your Health will increase. Health increase instead of decrease maximum health.

Edited by Orlha
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