ImmaBigFatLiar Posted June 28, 2013 Share Posted June 28, 2013 (edited) So, yea, i'm The Elder Scrolls and overall RPG fan. I loved in Morrowind that almost every NPC was handmade, i mean level 4 Redguard had similiar stats to level 4 player Redgaurd, level 20 Breton mage had low health as had lv 20 Breton mage player and level 40 Nord had shitloads of health...just like player would. I always liked to Roleplay in games, so i would like to play Skyrim without need to create tons of Fortify Smithing potions and enchantments and then make all Legendary stuff to acctualy be able to play normally. I think Bethesda totally ruined Skyrim, by making enemy NPC have ridiculously low / high stats. http://www.uesp.net/wiki/Skyrim:BanditIn this link there are stats of various level bandits. Level 1 bandits has very low health of 35, but level 9 thug somehow has over 230 health, and later it's just getting worse. Additionally NPC have special perks, like Extra Damage. Warlocks have even more fu***d up stats http://www.uesp.net/wiki/Skyrim:Fire_MageSo what i mean : is there, or someone would create, a mod, whcich makes all NPC (bandits, warlocks, forsworn, falmer etc. etc.) more balanced and realistic?I mean : 10 stat points per level (level 11 bandit will have 100 points, so he goes 1:1 Health : stamina, then 150 health and 150 stamina, and of course 100 magicka) and remove crazy perk - Extra Damage? It really sickes me, when my "Magicka only" mage not only has less health, than NPC mage, but also less magicka, and my heavy armored Nord with Skyforge battleaxe deals less damage and has less health than some lame bandit in Fur Armor equipped with Iron Waraxe P.S. Wouldn't be bad if it would be compatibile with Dawnguard and enemies brought by this DLC. Edited June 28, 2013 by ImmaBigFatLiar Link to comment Share on other sites More sharing options...
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