sool32 Posted February 14, 2009 Share Posted February 14, 2009 After i installed fcom, i seem to have ALOT of fog. I cant seem why. I have tremendous fod for like 4 days straight(obliivon days), then the fifth day its sunny, but after that the fod returns.I think it might be fcom affecting the weather system of Natural environmentsOh and before someone says it, i have one natural environments enabled, not both :) ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility (c) Random007, 2008, GPL3 v1.0 (17 Oct 08) ----------------------------------------------------------- Oblivion.esm date: Fri May 19 14:42:25 2006 FCOM detected. ------------------------------------ Recognised and re-ordered mod files: ------------------------------------ Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm Kvatch Rebuilt.esm HorseCombatMaster.esm . Note: Old version - update to v5 or later. HrmnsOblivionScriptOptimizationv1.0.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Note: Requires Shivering Isles expansion when using FCOM. FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. LoadingScreens.esp . Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}} and deactivate. Natural_Weather_by_Max_Tael.esp Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp PCSoundMazzy.esp IWR-Lights.esp . Note: Remember there are also the Retrofitted and Optimised IWR mods. IWR-Windows.esp . Note: Remember there are also the Retrofitted and Optimised IWR mods. IWR-Shutters.esp . Note: Remember there are also the Retrofitted and Optimised IWR mods. Akatosh Mount By Saiden Storm.esp ChaseCameraMod.esp Living Economy.esp . Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. Living Economy - Items.esp Cutthroat Merchants.esp Adonnays Elven Weaponry.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} if using overhaul mods. ExnemRuneskulls.esp . Note: Requires 'FCOM_ExnemRuneskulls.esp' if using FCOM. FCOM_ExnemRuneskulls.esp . Note: Requires 'ExnemRuneskulls.esp'. Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp' if using FCOM. FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp' if using FCOM. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp FCOM_Convergence.esp FCOM_RealSwords.esp Mart's Monster Mod - More Wilderness Life.esp . Note: Use only one: More Wilderness Life or More Wilderness Life No Gates. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Foxes.esp Apachii_Goddess_Store.esp eyja.esp Kvatch Rebuilt.esp Natural_Vegetation_by_Max_Tael.esp . Note: Put before Unique Landscape mods to return tree sizes there to normal. Quest Award Leveller.esp SupremeMagicka.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp _Ren_BeautyPack_onlyhairs.esp . Bashed Patch tag suggestion: {{BASH:Hair}} CuteElf11.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}} _Ren_BeautyPack_full.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}} Elves Of Lineage II.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}} KT_CustomRaceFix.esp . Note: Included in UOP v2.x or newer. Both should not be used at once. Use UOP. Bashed Patch, 0.esp Deadly Reflex 5 - Timed block and 150% damage.esp . Note: Use no more than one Timed Block ESP. --------------------------------------------------------------- Unrecognised mod files: Reorder these by hand using Wrye Bash or Oblivion Mod Manager. --------------------------------------------------------------- Unknown mod file: tona_simple_dress-armor_ver3.esp Unknown mod file: Gloria Armor.esp Unknown mod file: DHuntress.esp Unknown mod file: DawnWraith.esp Unknown mod file: FemaleArmorPack1.esp Unknown mod file: tona_casual_&_quiet_muffler_v2.esp Unknown mod file: tona_whitesquall-armor_ver2.esp Unknown mod file: boethia custom race.esp Unknown mod file: SM_DeadlyReflex.esp Unknown mod file: SPB Mercenary Armors.esp Unknown mod file: ImpeREAL City Unique Districts - All the Districts - Merged.esp Unknown mod file: ImpeREAL Empire - Unique Castles - Bravil.esp Unknown mod file: ImpeREAL Empire - Unique Castles - Bruma.esp Unknown mod file: ImpeREAL Empire - Unique Castles - Cheydinhal.esp Unknown mod file: DeadlyReflex 5 - Combat Moves.esp ----------------------------------------------------------- Done. 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sool32 Posted February 14, 2009 Author Share Posted February 14, 2009 Record type: Script (SCPT)EDID: MSShadowscaleScriptFormID: 00035596 Overrides original entry in 'Oblivion.esm'Conflicts with Unofficial Oblivion Patch.esp this is what if found conflicting my natural weather ??? im not sure what it is Link to comment Share on other sites More sharing options...
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