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Mod file structure question


NWelf

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I know this is probably a newb question, but I have looked everywhere and cant find any info on this. My question is .... is there a list or tutorial somewhere that shows which types of files are required to be put into specific directories and which ones can be just dumped into my mods main subfolder??

 

Let me give you an example of what I mean:

 

1. Character mesh data, like body meshes ( like CBBE) has to go in the meshes/actors subfolder

 

2. where as the meshes for lets say a painting can go in my mods main folder like this meshes/mymoddername/mymodname/clutter/paintings

 

 

Cause I am making a player house/follower mod that will offer multifple followers, as well as a player house, an inn, multiple npcs, etc, etc. and I am trying to organize everything into the proper places. But I cant find a comprehensive tutorial on which types of files are required to be in a specific subfolder and which I can just dump into my mods subfolder. Any help here or a link to a tutorial or web page that has the info I need would be greatly appreciated.

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There isn't a comprehensive tutorial on all of it. Mostly you open a mod that has similar structure to what you want to do and see how they laid out their folders. However for things like custom companions which utilize their own assets - there are tutorials for that that should include folder structure, but mostly once you've looked a few you quickly grasp the jist of it.

Edited by Oubliette
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There isn't a comprehensive tutorial on all of it. Mostly you open a mod that has similar structure to what you want to do and see how they laid out their folders. However for things like custom companions which utilize their own assets - there are tutorials for that that should include folder structure, but mostly once you've looked a few you quickly grasp the jist of it.

 

Ah ok, next question, Can I change the file location for certain files? Cause my mod is in the works, and I have some parts done, but I want to reorganize the file structure to be more user friendly. This is the current sturcture:

 

meshes/actors

meshes/architecture

meshes/dungeons

meshes/NWelf

 

And the same for the textures folders. What I want is to consolidate the architecture, dungeons, and NWelf folders all into just the NWelf folder. SO I would just have:

 

meshes/actors

meshes/NWelf

 

What would I need to do so that the mod will work with the new file structure? Is it just a matter of editing the model data to point to the new nif and then editing the nif to point to the new textures location??

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