thomriis Posted June 29, 2013 Share Posted June 29, 2013 Something that has always puzzled me in this game is the lack of transportation ?? I mean they have the technology to build artificial robots, Advanced weapons and armour, advanced programming on computers and an ability to produce super drugs that makes you super human. But for some reason they cant build or repair a car,Motorcycle or plane ??? if i were a travelling merchant or just wanted to go sightseeing the wasteland i would certainly appreciate something to drive in so i could escape dangerous situations,like raiders,mirelurks or whatever theremight be lurking out there. I dont understand why Bethesda hasnt included just a couple of ways to drive around the wasteland, Would have made the game more realistic and also more fun :biggrin: Link to comment Share on other sites More sharing options...
Purr4me Posted June 29, 2013 Share Posted June 29, 2013 Fallout Wanderers Edition has in it , alternate fast travel, it uses a motor cycle. The librarian mod uses a Hum V to travel to and from that world. there are trucks and mods here made to take the place of these issues.search words can be "truck, car,motorcycle,plane,jet.", the Alton mod has a aircraft, sort of.? many authors have addressed these issues. IF these things were already made, mod authors would be left with nothing to do. LOL, but. you can find all sorts of mods that use alternate realistic travel devices. IF you wish, how ever, you may need to make some roads for cars? as there is none left worth driving on. 4x4 travel or 2 wheeled travel , or pack Brahman travel is all that's left.No fuel for the vehicles, where is the gas coming from. we see not fuel pumps but we do see fuel stations? POP's last gas? whats that? it is just a game. if we had a bombed out world, none of these institutions would survive. the car dealerships have inside them , burned out cars. near the TL entrance, a gas station are army trucks, the armory downtown, and a few other places has trucks. none of which are interactive. where is the fuel to run them from? is there any? you might say " well they are fusion powered?", and I would say " well the gas station must dispense fusion fuel?" <<< does that make sense? No, it does not. it's just a game.kitty. Link to comment Share on other sites More sharing options...
pkleiss Posted June 29, 2013 Share Posted June 29, 2013 I thought the same thing which is why I scripted an interactive moving monorail that takes you between two sub-way stations in my mod. It's not complete wasteland automated travel, but it's a working monorail. Link to comment Share on other sites More sharing options...
Purr4me Posted June 29, 2013 Share Posted June 29, 2013 I thought the same thing which is why I scripted an interactive moving monorail that takes you between two sub-way stations in my mod. It's not complete wasteland automated travel, but it's a working monorail.I know, I am deep in your mod now, I had to take a break from games, the heat wave here in our state is really bad, and I have kids that have no concept of what can happen, so I am being a mother instead of a gamer. On the attentional behalf of fallout 3 and to this users question, there is the world renewal yet not done by only one I am aware of, fallout rebuilt to be a new world? it leaves new areas to explore, new machines to advent, constructions machines can be made from data in the game. you need a very talented artist to make the right kind of nostalgia types of equipments to match the Bethesda visions. I know not of such an artist. but 1. she is not around anymore. Road graders, Back hoes, Bulldozers, and all of course, run on fusion power as it is 200 years later, It leaves a story to unfold, to build on. Brazil, alpha, in fallout 3 and Beta in New Vegas both use the same data, I am also running and admiring the works done in the alpha of fo3 version of brazil. inventive and constructive people are needed to make a lot of things for these games before interest is lost. the only thing I can say is not to port things, try to make them and be proud of what you make.kitty. Link to comment Share on other sites More sharing options...
7thsealord Posted June 29, 2013 Share Posted June 29, 2013 Not only a lack of the facilties that support ground vehicles, but also of roads to drive them on. All overpasses and most bridges have been thoroughly chewed up. Not only are there lots of gaps but there are also portions that may LOOK usable but I would definitely think twice before trusting to support a motor vehicle. Been a long long time between safety inspections for most of those places. The roads themselves have numerous stretches that are more or less drivable, but these tend to be littered with debis (including things that explode) and not connected with anything else. One big consideration is how much of the wrong attention a motor vehicle will get. In other words, "bullet magnet". A human on foot can sneak, hide, go down manholes and so on. NOTE: I do like the idea of sections of the monorail being usable. Link to comment Share on other sites More sharing options...
thomriis Posted June 29, 2013 Author Share Posted June 29, 2013 But heey 200 years to repair some roads and make them driveable ?? It would be a win win situation no matter what, Faster and more safe trading between communitys, avoiding all kinds of nasty encounters with creatures. yes !! youll probably be a bullet magnet for raiders but its still better than being discovered when sneaking, hell you could even squash some raiders in your big bulletproof 4 wheeler :biggrin: Link to comment Share on other sites More sharing options...
pkleiss Posted June 30, 2013 Share Posted June 30, 2013 Ultimately, Fallout lacked the animation to allow for vehicle use. I remember one fellow was trying to make a "hover chair." But it looks like that never went to completion. Trying to make the player sit on or just stay on a moving object proved near impossible with all of the scripted responses to enemies. Scripted movement, where the player had no input on the movement was possible (as in my monorail), but free-form movement of an object that wasn't the player, I guess, was just impossible. The older fallout games not made by Bethesda had vehicles. The Game-bryo engine must be able to support vehicles because you can certainly ride a horse or a dragon in The Elder Scrolls games - which run on the very same game engine. Hopefully Fallout 4 (Bethesda's next release (I think)) will have vehicles. Link to comment Share on other sites More sharing options...
Melchior3 Posted June 30, 2013 Share Posted June 30, 2013 (edited) How about Rideable Creatures: http://fallout3.nexusmods.com/mods/3330Haven't tried it myself yet, but it sounds like it works. I use the FWE motorcycle, there is a rideable motorcycle mod somewhere, but the physics were very rudimentary when I tried it, I think it was due to the limits of the game engine. I didn't like it, motorcycle kinda floated at ground level and makes the Wasteland seem quite small too. But then, I rarely fast travel, I prefer to walk. Edited June 30, 2013 by Melchior3 Link to comment Share on other sites More sharing options...
thomriis Posted June 30, 2013 Author Share Posted June 30, 2013 Wouldnt they have the same problems in fallout 4 if they used the same game-engine ?? you cant deny the human nature,No matter what humans will always strive to progress even in a radiated wasteland. Link to comment Share on other sites More sharing options...
bben46 Posted June 30, 2013 Share Posted June 30, 2013 My own guess is they had to cut out some features to get the size down to work on the console versions. And one feature they decided to not work on early in development was working vehicles as that would take up a lot of program space. One of the major downsides of games being made for consoles then ported to PC as an afterthought. Link to comment Share on other sites More sharing options...
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