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AddActorValues question


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Hi, Im noob at modding but im trying to use the mod with adding new actor values and have one question.

 

I have succed to use new functionality in scripts but Iam not sure if those new actor values will be stored properly.

 

So the doc of the mod says

Referred to as || Built-In || Static Short || Invalid || Static Long || Dynamic

Modifiers Stored in || Savegame || Cosave || N/A || Cosave || Cosave

 

So built-in av are stored in savegame because they are hardcoded but what about my own created avs. What does cosave mean? Sorry if it's obvious but like I said I suck at this and my english isn't good.

So if I change an custom av somewhere, for example

 

"ematerial" as custom static short av

short material

 

Container.SetAVModF ematerial Base material

 

 

 

Will it be saved properly for specific actor when I save and load a game or travel beetwen cells?

I know I tilt at wildmills with my lack of basic skills but I always wanted to mod my own custom values.

If someone can, plz answer considering Im total noob so easy explanation for dummies is much appreciated :P

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