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Adding Tattoos (HOW?!?)


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i dont want to make a new morph, i want to use an existing 1 that i made in the game, how do i do that

 

Hi!

 

Short answer: You can't.

 

Technical explanation: The in-game, saved, headmorph format is (as I understand it) a .mor file hidden in a .das file. The CC preset/editable faces are .mop files and the Toolset's are .mrh. Basically you can change a .mop file into a .mor file, you can change a .mrh in a .mop/.mor file and you can use a .mor file to replace the head of any npc but you CAN'T convert a .mor file into something else and make it editable again.

 

Luckily, if you have created your character with the game's CC, there aren't much parameters so the head will be very easy to recreate, especially if you use screenshots as references

 

that doesn't help me, I already tried to do that but the eyes and hair i was using for my character weren't appearing for me in the toolset options

Edited by shadowsong91
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that doesn't help me, I already tried to do that but the eyes and hair i was using for my character weren't appearing for me in the toolset options

 

 

 

Shadowsong91 - What format are you saving the head file? Are you saving it as a MOR or MOP? I only ask because I wanted to use the SheDevil eye textures so once I was done with everything else, I had to save the head in Mor/Mop format using toolset. , then I opened it up with PyGFF editor.

Expanded "MORPH_NODES"

Expand 28 (should be EyesM1)

Expand "MORPH_TEXTUREPRAM"

Expand 0

Click on the line "MORPH_TEXTURE_NAME"

Change the name to the name of the texture you want to use (i.e pn_eye_shedevil_mage4_0d.dds)

Click Save

Then click FIle > Save as

Overwrite the original

 

...then the eye texture I wanted showed up for me in the MOR/MOP file. I think this is what you're trying to do, right?

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hahaha... thanks to you both for answers. I never could figure this one out and it really bugged me. For the life of me, I can't figure out how/why they would only limit the tattoos in the CC to just a handful...

 

 

@vBrumenn - I was trying to save a skin complexion in photoshop, but when i do, I get a silvery, distorted complexion https://drive.google.com/open?id=1GQ98jTxza_YQBczWq6YZ4JMflixNhZ6I

https://drive.google.com/open?id=1zYez88-cMqYc3lvBIBYhtr19WEHSRfi-.

 

My guess is that I'm not saving the .dds in the correct format.

https://drive.google.com/open?id=1bFYB5L9BM-wPjVJvpXpnKPJEJLFajqqA

Do you know what options I should be using to save it so it shows up correctly in the CC?

 

I save the diff textures in dxt3 format, with alpha channel and without mip maps and it works for me (but I'm not sure it is the best option. I'm far from being super skilled in textures). Unfortunatly I can't figure out how to make a Voided normal map, despite being desesperate to make mine (because vanilla normals are...well...flat). Did you use a base game normal map or did you try to make your own? My buggy normal maps have similar effects sometimes. I thought about asking someone with badass texturing skills like Jenya66 but at the same time I don't want to bother. Thanks anxiety. So if anyone passing by have a tutorial I think it would be super helpful.

 

 

(Don't mind me. I spent an unhealthy amount of time making mods. If anything THIS is the problem with the Toolset :facepalm:. Teh who needs real life anyway, with all those bland NPCs and poorly written fetch quests xD)

 

Have a nice week-end! The time has come for me to disappear like a pop-up ^_^!

 

 

Likewise. (Unhealthy amount of time spent modding rather than playing... For every one the 80 or so DAO mods I've released, I've made at least one that no-one but me ever saw.)

 

I'm really awful at making toolset morphs (pointing over there, as always, at my hideous Cousland avatar who serves as the poster girl for my ineptitude), so fiddling with NPC morphs just to change tattoos would be my idea of hell... just revising all of the elves to use the DA2 style mesh was enough to put me off the game for a year.

 

 

You know you're lost when you don't even have the time to test your mods in game. Modding traped us and ate our lives. I can't complain though, I'm skill-less in everything else -and I have very little knowledges in modding so...I suppose I'm in the no life/loser team lmao. At least I enjoy it- x) (and btw I love your mods. Some of them are even in my must-have list lol. You fixed things that irked me a bit too).

 

We don't have the same definition of "ugly" then ;) ! Your Cousland is very good looking! What does cause you problems with the Toolset morph-ing?

Also Bioware released a .mrh pack of their vanilla morphs so it is very possible to change tattoos without hurting the original design too much (now I personnaly think the more you hurt Bioware's morphs = the less your eyes are hurting lmao). The pack was obviously on bsn but I think it was reuploaded on Nexus as a modder resource. I can't check it now but I could link back here tomorrow, during evening (I'm utc +1. Well no. I'm utc +0 but it's time colonialism so I have to adapt to Paris +1 utc. YES TIME COLONIALISM no one will fight me on this concept xD).

 

 

 

i dont want to make a new morph, i want to use an existing 1 that i made in the game, how do i do that

 

Hi!

 

Short answer: You can't.

 

Technical explanation: The in-game, saved, headmorph format is (as I understand it) a .mor file hidden in a .das file. The CC preset/editable faces are .mop files and the Toolset's are .mrh. Basically you can change a .mop file into a .mor file, you can change a .mrh in a .mop/.mor file and you can use a .mor file to replace the head of any npc but you CAN'T convert a .mor file into something else and make it editable again.

 

Luckily, if you have created your character with the game's CC, there aren't much parameters so the head will be very easy to recreate, especially if you use screenshots as references

 

that doesn't help me, I already tried to do that but the eyes and hair i was using for my character weren't appearing for me in the toolset options

 

 

1) For the eyes => do your warden's eyes got a special texture or did they use vanilla CC colors? It is not the same. Textures are unique and can't change of color and original "textureless" CC eyes can. In the Toolset, there is a slot for textures (02. Part selection => 3. Eye Texture) and a slot for color (02. Part selection => 1. Eye Color). If your character use textures, then maybe you could open your override folder and search the keyword "eye". Most of the textures should appear and you could select any of those ending by _0d. If your character use color, then what you're searching is a .tnt file, try them until you find the right one.

 

2) Hm...did you tried to extract the .mor from the save file and to open it in the Toolset? If you scroll down you can see the name of the haircut under MORPH_PARTS. It should be the string number 2. It is named with something like xx_har_nameofthehair_0 ("xx" is specie+gender first letters. Like elven male would be "em_har_nameofthehair_0" and dwarf female "df") . This is what you should copy/past in the "haircut" slot when you're editing a morph in the Toolset. Because the Toolset fail to let you see all of the hair you have into your override folder.

 

And...I've just seen that IAmDarkPhoenix also gave you a good alternative solution I didn't think about. It pretty much complete what I have write. So you have solutions here ;)

 

Have a nice day/evening/coffee everyone!

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i dont want to make a new morph, i want to use an existing 1 that i made in the game, how do i do that

 

Hi!

 

Short answer: You can't.

 

Technical explanation: The in-game, saved, headmorph format is (as I understand it) a .mor file hidden in a .das file. The CC preset/editable faces are .mop files and the Toolset's are .mrh. Basically you can change a .mop file into a .mor file, you can change a .mrh in a .mop/.mor file and you can use a .mor file to replace the head of any npc but you CAN'T convert a .mor file into something else and make it editable again.

 

Luckily, if you have created your character with the game's CC, there aren't much parameters so the head will be very easy to recreate, especially if you use screenshots as references

 

that doesn't help me, I already tried to do that but the eyes and hair i was using for my character weren't appearing for me in the toolset options (Filter>

 

 

If your mods are correctly installed then they should be available in the toolset when working with an MRH. For cosmetic mods, that's really just a matter of decompressing the archive and placing the mod's files in override... for use in the toolset there is no need to edit the chargenmorphcfg.xml, since that is only used by the in-game chargen.

 

Most mod-added assets won't appear in the initial set of files for the option. You may need to expand the file browser (click the drop-down arrow for 'Filter') and browse for the files.

 

Some examples:

 

  • skin textures should be click Filter arrow (where it says 'head Diffuse Files'>select 'All Diffuse Files'
  • Hair should be click Filter arrow (where it says something like 'Level 0 Model Files'>select 'All Model Files' (be sure to only select from the files that end in '_0'!)
  • eye textures would be click Filter arrow (where it says 'Eye Diffuse Files'>select 'All Diffuse Files'

 

Note that the 'All Diffuse Files' will include a lot of files you don't really want to see, like armor textures.

 

On the other hand, when editing an MOR or MOP with the toolset, there is (if I am recalling correctly) no way to browse to any specific asset; it's just a field that has to be manually edited, by typing in the new data.

Edited by theskymoves
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Also Bioware released a .mrh pack of their vanilla morphs so it is very possible to change tattoos without hurting the original design too much (now I personnaly think the more you hurt Bioware's morphs = the less your eyes are hurting lmao). The pack was obviously on bsn but I think it was reuploaded on Nexus as a modder resource.

 

 

The MRHs (and other toolset related files) are still available from Bioware's CDN, from the links on this toolset wiki page > Toolset source files.

 

Thanks the kind feedback on my uglyface!Cousland... I though she looked okay when I made her, but after posting screencaps of her on my blog, I was told otherwise... the Bioware fandom has strong opinions about things like that.

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The MRHs (and other toolset related files) are still available from Bioware's CDN, from the links on this toolset wiki page > Toolset source files.

 

Thanks the kind feedback on my uglyface!Cousland... I though she looked okay when I made her, but after posting screencaps of her on my blog, I was told otherwise... the Bioware fandom has strong opinions about things like that.

 

 

ugh theskymoves, thank you so much! I was just looking all over for that link. You're always so help... it's very appreciated.

 

Side note: It's amazing how people spew out so much venom when hiding behind a computer just for the sake of being onry. That's anything but an 'uglyface' cousland and would be an awesome preset. Sorry you had to deal with other peoples "strong opinions".

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