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FOMM crashes when I enable mods, NMM can't detect them


Tehok

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Sunday, June 30, 2013 - 2:28:28 PM
Fomm 0.13.21
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
System.UnauthorizedAccessException: Access to the path 'C:\Users\Haven\AppData\Local\FalloutNV\plugins.txt' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at System.IO.File.WriteAllLines(String path, String[] contents, Encoding encoding)
at Fomm.Games.Fallout3.Fallout3PluginManager.SetActivePlugins(Set`1 p_setActivePlugins)
at Fomm.Games.PluginManager.ActivatePlugin(String p_strPath)
at Fomm.MainForm.lvEspList_ItemChecked(Object sender, ItemCheckedEventArgs e)
at System.Windows.Forms.ListView.OnItemChecked(ItemCheckedEventArgs e)
at L0ki.Controls.ReordableItemListView.OnItemChecked(ItemCheckedEventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at L0ki.Controls.ReordableItemListView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

When I check the box next to a mod or DLC's name in FOMM, it immediately crashes and generates the above crash dump. Originally, I was trying to load everything through NMM, but when I did, I got the error message, "the selected plugin has been manually removed," so I followed steps to unassociate NMM with my New Vegas mods. I'm not sure what to make of all this, can anyone please help?

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