AurianaValoria1 Posted July 1, 2013 Author Share Posted July 1, 2013 Tried different numbers, heads, you name it. I've pretty much given up. Link to comment Share on other sites More sharing options...
NagualNWN Posted July 1, 2013 Share Posted July 1, 2013 I have not good knowledge about this as i mostly do placeable atm,but i started an armor and if i'm still at the modeling part i know there is a story about skeletton and skinning in 3ds to get the thing working.Maybe différent race have différent skeletton so the head have no correspondance about the bone they are linked until you change it into blender or 3DS.As you have to do an armor model for each race/gender that would not surprise me.You should try to contact people who worked on head hackpack. Link to comment Share on other sites More sharing options...
Xaltar Posted August 1, 2013 Share Posted August 1, 2013 A picture is worth a thousand words as they say so put up a screenshot of you mdb cloner screen with your model. That way we can see if you are missing something. So far as I remember you need to rename the file in mdb cloner, make sure the textures are pointed to where they should be and for a replacing head you should not need a gr2 file seeing as it will use the one that the original head used. If it were a gr2 problem the head would look wrong in game but will show. Your problem sounds like it is in the mdb cloning stage. Link to comment Share on other sites More sharing options...
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