Jump to content

Can't use multiple BSShaderTextureSets in Nifskope?


Deleted35988850User

Recommended Posts

Hello, I've recently come upon an issue that seemed to have sprung up from nowhere. Basically when when I apply a texture, doesn't matter if Diffuse, Normal, or specular, the entire model will get covered in only they one, opposed to specific selection, which I don't understand as just a few hours prior, I had textured several props this way w/ no issue.

I should also note that this issue occurs on other builds of Nifskope and on no matter what mesh I attempt it with.


Work prior to some unknown changes. (As you can see, the selected and unselected have the same textures applied)

Link to comment
Share on other sites

You need to split (separate) your mesh by material (texture) into multiple meshes.

 

For FO4 your nif shapes are allowed to have only 1 texture/material applied.

2 textures = 2 shapes (/meshes)

 

edit:

If you do have multiple shapes, make sure they are not referencing the same textureset, but each its own.

Edited by RoNin1971
Link to comment
Share on other sites

You need to split (separate) your mesh by material (texture) into multiple meshes.

 

For FO4 your nif shapes are allowed to have only 1 texture/material applied.

2 textures = 2 shapes (/meshes)

 

edit:

If you do have multiple shapes, make sure they are not referencing the same textureset, but each its own.

 

I actually figured it out. You can use however many you want, so long as they're applied before the mesh is ran through Elric. ^_^

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...