Deleted35988850User Posted July 18, 2021 Share Posted July 18, 2021 Hello, I've recently come upon an issue that seemed to have sprung up from nowhere. Basically when when I apply a texture, doesn't matter if Diffuse, Normal, or specular, the entire model will get covered in only they one, opposed to specific selection, which I don't understand as just a few hours prior, I had textured several props this way w/ no issue.I should also note that this issue occurs on other builds of Nifskope and on no matter what mesh I attempt it with. Work prior to some unknown changes. (As you can see, the selected and unselected have the same textures applied) Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 19, 2021 Share Posted July 19, 2021 (edited) You need to split (separate) your mesh by material (texture) into multiple meshes. For FO4 your nif shapes are allowed to have only 1 texture/material applied.2 textures = 2 shapes (/meshes) edit:If you do have multiple shapes, make sure they are not referencing the same textureset, but each its own. Edited July 19, 2021 by RoNin1971 Link to comment Share on other sites More sharing options...
Deleted35988850User Posted July 20, 2021 Author Share Posted July 20, 2021 You need to split (separate) your mesh by material (texture) into multiple meshes. For FO4 your nif shapes are allowed to have only 1 texture/material applied.2 textures = 2 shapes (/meshes) edit:If you do have multiple shapes, make sure they are not referencing the same textureset, but each its own. I actually figured it out. You can use however many you want, so long as they're applied before the mesh is ran through Elric. ^_^ Link to comment Share on other sites More sharing options...
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